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4e Encounter Design... Why does it or doesn't it work for you?
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<blockquote data-quote="Jhaelen" data-source="post: 6053174" data-attributes="member: 46713"><p>Well, I'd consider it rude if I ask a player what he's going to do and he just yawns and rolls a die.</p><p>I realize that skill challenges don't seem to work well for many players, but they do work for us. I'd also like to note that in our group skill challenges are not announced, so sometimes you don't even realize for a while that you are in a skill challenge.</p><p></p><p>And there's something else I wanted to add:</p><p>Maybe the reason why for many people skill challenges fall flat is because 4e's combat system is so good?</p><p></p><p>From time to time we invite players of older D&D editions to our 4e games. And if there's one thing they all agree about it's that combat is so much more interesting than it was in previous editions.</p><p>Perhaps one reason why so many groups prefer to solve every problem by combat is that it's simply too much fun?</p><p>I agree that this would be bad, but I don't see it here (yet). 4e is not without its problems, e.g. the overabundance of effects that need to be tracked in combat starting at Paragon Tier.</p><p>It's also a bit problematic that if you want to play adventure modules written for previous editions you absolutely _must_ redesign the encounters.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6053174, member: 46713"] Well, I'd consider it rude if I ask a player what he's going to do and he just yawns and rolls a die. I realize that skill challenges don't seem to work well for many players, but they do work for us. I'd also like to note that in our group skill challenges are not announced, so sometimes you don't even realize for a while that you are in a skill challenge. And there's something else I wanted to add: Maybe the reason why for many people skill challenges fall flat is because 4e's combat system is so good? From time to time we invite players of older D&D editions to our 4e games. And if there's one thing they all agree about it's that combat is so much more interesting than it was in previous editions. Perhaps one reason why so many groups prefer to solve every problem by combat is that it's simply too much fun? I agree that this would be bad, but I don't see it here (yet). 4e is not without its problems, e.g. the overabundance of effects that need to be tracked in combat starting at Paragon Tier. It's also a bit problematic that if you want to play adventure modules written for previous editions you absolutely _must_ redesign the encounters. [/QUOTE]
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