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4e Encounter Design... Why does it or doesn't it work for you?
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<blockquote data-quote="CroBob" data-source="post: 6053371" data-attributes="member: 6683307"><p>On the subject of Skill Challenges, I think the big problem is that they didn't give any sound advice on how to actually implement them. The way it reads in the book, it seems like you pretty much just roll a number skill checks and see what your success to fail rate is. That's really poor implementation. Skill challenges should be more organic, integrated into the story naturally. You don't tell the PCs that they need so many of this kind of check before failing a certain number of them, simply describe the situation, and ask the PCs what they want to do. Whenever they do something requiring a check, have them roll it, and that check counts towards the skill challenge, assuming it's a relevant thing they're trying to do. Never <em>tell</em> your players they're taking part in a skill challenge until you give them the XP for it.</p></blockquote><p></p>
[QUOTE="CroBob, post: 6053371, member: 6683307"] On the subject of Skill Challenges, I think the big problem is that they didn't give any sound advice on how to actually implement them. The way it reads in the book, it seems like you pretty much just roll a number skill checks and see what your success to fail rate is. That's really poor implementation. Skill challenges should be more organic, integrated into the story naturally. You don't tell the PCs that they need so many of this kind of check before failing a certain number of them, simply describe the situation, and ask the PCs what they want to do. Whenever they do something requiring a check, have them roll it, and that check counts towards the skill challenge, assuming it's a relevant thing they're trying to do. Never [i]tell[/i] your players they're taking part in a skill challenge until you give them the XP for it. [/QUOTE]
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4e Encounter Design... Why does it or doesn't it work for you?
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