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4e Encounter Design... Why does it or doesn't it work for you?
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<blockquote data-quote="NewJeffCT" data-source="post: 6053825" data-attributes="member: 10784"><p>When the encounter, or series of encounters, is nearly finished, I want both sides to be down to their last hit points and on their last reserves where a good roll of the dice by one side or the other can swing the battle. With 4E, my bad guys were on their last reserves well before the PCs in most every battle.</p><p></p><p>When the PCs in my 3.5E game faced off against a lich that was also a 19th level archmage, at the end of the combat my lich had used all of its level 6, 7, 8 and 9 spell slots, and well as every quickened and otherwise metamagicked spell. Several PCs had either been dropped below 0 and healed, or been killed outright and then revivified.</p><p></p><p>Or, the time after that when the party had a final showdown with a long running drow nemesis and a group of other drow. Both sides had several combatants that were down to less than 10 hit points (when both sides were level 17). Finally, in what looked to be the end of the combat, the PC cleric managed to cast Mass Heal and get most of the party (I think 5 or 6 of the 8 PCs)... and the party's dwarf fighter managed to land a critical hit on the drow priestess who was about to do the same for her side, dropping her and essentially ending the combat.</p><p></p><p>It's like that Die Hard feeling - the PCs get beat up, thrashed within an inch of their lives, but they barely win in the end.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 6053825, member: 10784"] When the encounter, or series of encounters, is nearly finished, I want both sides to be down to their last hit points and on their last reserves where a good roll of the dice by one side or the other can swing the battle. With 4E, my bad guys were on their last reserves well before the PCs in most every battle. When the PCs in my 3.5E game faced off against a lich that was also a 19th level archmage, at the end of the combat my lich had used all of its level 6, 7, 8 and 9 spell slots, and well as every quickened and otherwise metamagicked spell. Several PCs had either been dropped below 0 and healed, or been killed outright and then revivified. Or, the time after that when the party had a final showdown with a long running drow nemesis and a group of other drow. Both sides had several combatants that were down to less than 10 hit points (when both sides were level 17). Finally, in what looked to be the end of the combat, the PC cleric managed to cast Mass Heal and get most of the party (I think 5 or 6 of the 8 PCs)... and the party's dwarf fighter managed to land a critical hit on the drow priestess who was about to do the same for her side, dropping her and essentially ending the combat. It's like that Die Hard feeling - the PCs get beat up, thrashed within an inch of their lives, but they barely win in the end. [/QUOTE]
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4e Encounter Design... Why does it or doesn't it work for you?
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