Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Encounter Design... Why does it or doesn't it work for you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pour" data-source="post: 6054642" data-attributes="member: 59411"><p>One of the ways I've solved this throughout the years is by having multiple stat blocks for solos dependent on certain scenarios. I might have bloodied stat blocks with one or two familiar powers (beefed up in damage) and a swath of new, but thematically sensible, powers for the monster kicking into overdrive, losing control, or becoming desperate. I had one lycanthrope boss that had three forms, which were tied to reaching different damage thresholds (if he dealt this much damage, he changed).</p><p></p><p>Akin to super-solos, I've expressed some 'bosses' like a 500ft dragon in multiple stat blocks: head, claws, wings, tail, body (crushing attacks) and had each roll separate initiative with their own unique attacks. In essence, this one massive creature was an entire encounter group, and his attacks were themed, varied, and quite exciting for the party, and it was as easy to run as a regular encounter, giving one enemy a huge amount of manageable options.</p><p></p><p>When my players fought Strahd, it was a game of attrition, defeating a solo form (each themed to one vampiric archetype) and then chasing him deeper into Castle Ravenloft, weathering traps and minions and hazards along the way, only to fight a different Strahd, then go even deeper, etc. That was a pretty huge success, too.</p><p></p><p>I'm easily overwhelmed with too many options all sitting in front of me and despised my time running lvl 15-18 in 3.5, but with the proper considerations, I think 4e can serve to be as varied and complex as you like while still maintaining the ease of running.</p></blockquote><p></p>
[QUOTE="Pour, post: 6054642, member: 59411"] One of the ways I've solved this throughout the years is by having multiple stat blocks for solos dependent on certain scenarios. I might have bloodied stat blocks with one or two familiar powers (beefed up in damage) and a swath of new, but thematically sensible, powers for the monster kicking into overdrive, losing control, or becoming desperate. I had one lycanthrope boss that had three forms, which were tied to reaching different damage thresholds (if he dealt this much damage, he changed). Akin to super-solos, I've expressed some 'bosses' like a 500ft dragon in multiple stat blocks: head, claws, wings, tail, body (crushing attacks) and had each roll separate initiative with their own unique attacks. In essence, this one massive creature was an entire encounter group, and his attacks were themed, varied, and quite exciting for the party, and it was as easy to run as a regular encounter, giving one enemy a huge amount of manageable options. When my players fought Strahd, it was a game of attrition, defeating a solo form (each themed to one vampiric archetype) and then chasing him deeper into Castle Ravenloft, weathering traps and minions and hazards along the way, only to fight a different Strahd, then go even deeper, etc. That was a pretty huge success, too. I'm easily overwhelmed with too many options all sitting in front of me and despised my time running lvl 15-18 in 3.5, but with the proper considerations, I think 4e can serve to be as varied and complex as you like while still maintaining the ease of running. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Encounter Design... Why does it or doesn't it work for you?
Top