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4e Encounter Design... Why does it or doesn't it work for you?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6054656" data-attributes="member: 82106"><p>'supposed' to? No, not especially, but remember the XP value of 4e monsters doesn't factor in powers. You CAN add an encounter power to a monster, it won't change the numbers, though it may in practice make the fight harder. There's always some slack in any point system.</p><p></p><p>The point Krusty makes is that difficulty increase isn't linearly incremental. It is more like a ratio. If you add a level to a level 1 monster you increase its toughness by something like 25%. If you add a level to a level 25 monster you increased its toughness by maybe 5% (probably less). This is just an inevitable consequence of linearly incrementing numbers starting at a baseline non-zero. In fact the XP values of monsters DO linearize things per point of XP (level 1 goes from 100 XP to 125 XP at level 2, but level 25 is about a 5% bump). Up to a certain point then the level +1 to level +5 scale works, but it delivers less and less challenge increase. This is why Krusty said to add 1 level per 5 levels, that means a level 25 party faces a level 30 encounter as a standard encounter, and a level 35 encounter as a true struggle. In reality making this work correctly would require making hit points, defenses, and attack bonuses slightly non-linear, but it is probably just not worth the added complexity. It is worth noting that things like the expertise feats actually do move things slightly in that direction.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6054656, member: 82106"] 'supposed' to? No, not especially, but remember the XP value of 4e monsters doesn't factor in powers. You CAN add an encounter power to a monster, it won't change the numbers, though it may in practice make the fight harder. There's always some slack in any point system. The point Krusty makes is that difficulty increase isn't linearly incremental. It is more like a ratio. If you add a level to a level 1 monster you increase its toughness by something like 25%. If you add a level to a level 25 monster you increased its toughness by maybe 5% (probably less). This is just an inevitable consequence of linearly incrementing numbers starting at a baseline non-zero. In fact the XP values of monsters DO linearize things per point of XP (level 1 goes from 100 XP to 125 XP at level 2, but level 25 is about a 5% bump). Up to a certain point then the level +1 to level +5 scale works, but it delivers less and less challenge increase. This is why Krusty said to add 1 level per 5 levels, that means a level 25 party faces a level 30 encounter as a standard encounter, and a level 35 encounter as a true struggle. In reality making this work correctly would require making hit points, defenses, and attack bonuses slightly non-linear, but it is probably just not worth the added complexity. It is worth noting that things like the expertise feats actually do move things slightly in that direction. [/QUOTE]
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4e Encounter Design... Why does it or doesn't it work for you?
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