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4e Encounter Design... Why does it or doesn't it work for you?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6054823" data-attributes="member: 82106"><p>I had that problem at first too. I think I may have gone too far the other way. For instance last year I ran a campaign with 4th level PCs and was just feeling lazy. Finally it got to where they had to take on the BBEG and I never had bothered to stat him up. He was a nasty lycanthrope type guy, so I just finally got tired of trying to think about it, took a young White Dragon, leveled it up 2 levels or so, called it "Vulthar" described it as a big huge wolf-guy and reskinned his powers. Of course it worked great, lol. I could have thought up all sorts of stuff, but truthfully the dragon was a really good solid existing design. </p><p></p><p>Nowadays I rarely make all new monsters. I might have kinda gotten a bit TOO lazy, but usually changing one power and reskinning something is all it takes, and usually I just pick out or invent a monster theme and that takes care of that part if there's going to be ongoing interactions. </p><p></p><p>As I say, I don't know if this is always a good thing. Some of the best monsters I ever did were total builds from scratch. There are times when that just gives you an idea or a chance to hit something just right by luck. It is more work though obviously.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6054823, member: 82106"] I had that problem at first too. I think I may have gone too far the other way. For instance last year I ran a campaign with 4th level PCs and was just feeling lazy. Finally it got to where they had to take on the BBEG and I never had bothered to stat him up. He was a nasty lycanthrope type guy, so I just finally got tired of trying to think about it, took a young White Dragon, leveled it up 2 levels or so, called it "Vulthar" described it as a big huge wolf-guy and reskinned his powers. Of course it worked great, lol. I could have thought up all sorts of stuff, but truthfully the dragon was a really good solid existing design. Nowadays I rarely make all new monsters. I might have kinda gotten a bit TOO lazy, but usually changing one power and reskinning something is all it takes, and usually I just pick out or invent a monster theme and that takes care of that part if there's going to be ongoing interactions. As I say, I don't know if this is always a good thing. Some of the best monsters I ever did were total builds from scratch. There are times when that just gives you an idea or a chance to hit something just right by luck. It is more work though obviously. [/QUOTE]
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