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4e Encounter Design... Why does it or doesn't it work for you?
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<blockquote data-quote="Tony Vargas" data-source="post: 6056707" data-attributes="member: 996"><p>It's not a unified market. There are a /lot/ of people playing 4e. There was clearly a market for it that it serves much better than 3.5 did. It just wasn't the whole market that had been putting up with 3.5...</p><p></p><p>I'm not surprised that WotC believed complaints about D&D that had been going virtually since its inception. They were valid complaints, and probably will be valid again when 5e comes out. I was surprised that they tried to address so many of them in 4e, and shocked that they actually succeeded to the degree that they did.</p><p></p><p>I think what WotC misjudged about the market was how sharply divided it actually was. There were lots of people playing D&D only because it was just easier to find people to play D&D than it was to pull together a group willing to play anything else, and they were dis-satisfied with it, and vocal about it. They wanted it to be better so they could find a better campaign. They obscured the relative contentment of a core of D&D fans who loved the game not in spite of its flaws, but for it's flaws - be that out of nostalgia or desire to exploit said flaws.</p><p></p><p>4e fixed too much, and the nostalgiacs and system-masters revolted. It's not just that they didn't want to play a game like 4e, it's that they didn't want /anyone/ to have the choice to play a D&D that wasn't /their/ D&D.</p><p></p><p>I think WotC has figured that out, and that's why re-unification is such a cornerstone of 5e.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6056707, member: 996"] It's not a unified market. There are a /lot/ of people playing 4e. There was clearly a market for it that it serves much better than 3.5 did. It just wasn't the whole market that had been putting up with 3.5... I'm not surprised that WotC believed complaints about D&D that had been going virtually since its inception. They were valid complaints, and probably will be valid again when 5e comes out. I was surprised that they tried to address so many of them in 4e, and shocked that they actually succeeded to the degree that they did. I think what WotC misjudged about the market was how sharply divided it actually was. There were lots of people playing D&D only because it was just easier to find people to play D&D than it was to pull together a group willing to play anything else, and they were dis-satisfied with it, and vocal about it. They wanted it to be better so they could find a better campaign. They obscured the relative contentment of a core of D&D fans who loved the game not in spite of its flaws, but for it's flaws - be that out of nostalgia or desire to exploit said flaws. 4e fixed too much, and the nostalgiacs and system-masters revolted. It's not just that they didn't want to play a game like 4e, it's that they didn't want /anyone/ to have the choice to play a D&D that wasn't /their/ D&D. I think WotC has figured that out, and that's why re-unification is such a cornerstone of 5e. [/QUOTE]
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