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4E Epic adventuring days
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5711986" data-attributes="member: 20805"><p>I am currently running the Festival of Dreams, and after a wonderful 13 encounter day in Module #8.. my players are getting worn down...</p><p></p><p> Festival has a great set up where the PCs are in a full on battle, and I really want the feel of the great war movies with the PCs being harassed throughout the city, encountering skirmishes here and there.</p><p> </p><p> However, combat just takes too long and I can only do so much with skill challenges to evoke the feel of the war. </p><p></p><p> Aside from that, there are ... around 10 full on encounters during the adventuring day, with the first two being major battles and the last one another major battle. My PCs were out of dailies and down to a handful of healing surges at the end of the 4th encounter.</p><p></p><p> {not sure why they charges the Ragesian army.. but they did!}</p><p></p><p></p><p>So, I come here to post for help with revising the modules from 9 and up to remove as many of the 'extra' encounters and turn it more into an epic level feel. A post in General recently mentioned that Epic should have targeted encounters where the PCs research, plan, and attack instead of the grind through various layers of defense.</p><p></p><p> Any thoughts to help out?</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5711986, member: 20805"] I am currently running the Festival of Dreams, and after a wonderful 13 encounter day in Module #8.. my players are getting worn down... Festival has a great set up where the PCs are in a full on battle, and I really want the feel of the great war movies with the PCs being harassed throughout the city, encountering skirmishes here and there. However, combat just takes too long and I can only do so much with skill challenges to evoke the feel of the war. Aside from that, there are ... around 10 full on encounters during the adventuring day, with the first two being major battles and the last one another major battle. My PCs were out of dailies and down to a handful of healing surges at the end of the 4th encounter. {not sure why they charges the Ragesian army.. but they did!} So, I come here to post for help with revising the modules from 9 and up to remove as many of the 'extra' encounters and turn it more into an epic level feel. A post in General recently mentioned that Epic should have targeted encounters where the PCs research, plan, and attack instead of the grind through various layers of defense. Any thoughts to help out? [/QUOTE]
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