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Community
General Tabletop Discussion
D&D Older Editions
4e Essentials as a new edition and 4e's longevity
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<blockquote data-quote="Argyle King" data-source="post: 9281377" data-attributes="member: 58416"><p>For me, a +1 all the time versus a +1 in specific situations is an obvious increase in power. Essentials frequently included feats like the former, and I believe that made them obviously better choices over comparable feats. To me, it created more feats that felt as though "this is mandatory."</p><p></p><p>I don't remember the Disciple feats, so I don't remember what they did. I'm guessing that they altered Channel Divinity.</p><p></p><p>I certainly agree that there needed to be improvements on how things like Weapon Expertise were handled. Though, I'm not fully convinced that later 4E or 4E.e were moving in the best direction for addressing the need for those improvements.</p><p></p><p>4E improved monster math but then also handed a big jump in power creep to PCs, so I'm not sure that the improved monsters made much difference in the end.</p><p></p><p>I remember a lot of fights in which PCs could hit with single-digit rolls; simultaneously, monsters needed to consistently roll high to even hit NADs (non-AC defenses). That contributed heavily to the feeling of 4E fights dragging at higher levels.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9281377, member: 58416"] For me, a +1 all the time versus a +1 in specific situations is an obvious increase in power. Essentials frequently included feats like the former, and I believe that made them obviously better choices over comparable feats. To me, it created more feats that felt as though "this is mandatory." I don't remember the Disciple feats, so I don't remember what they did. I'm guessing that they altered Channel Divinity. I certainly agree that there needed to be improvements on how things like Weapon Expertise were handled. Though, I'm not fully convinced that later 4E or 4E.e were moving in the best direction for addressing the need for those improvements. 4E improved monster math but then also handed a big jump in power creep to PCs, so I'm not sure that the improved monsters made much difference in the end. I remember a lot of fights in which PCs could hit with single-digit rolls; simultaneously, monsters needed to consistently roll high to even hit NADs (non-AC defenses). That contributed heavily to the feeling of 4E fights dragging at higher levels. [/QUOTE]
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