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General Tabletop Discussion
D&D Older Editions
4e/Essentials compatibility?
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<blockquote data-quote="Marshall" data-source="post: 5382825" data-attributes="member: 765"><p>This is Flatly Untrue, tho the marketing department loves that people keep claiming this.</p><p></p><p>Wizards? Clerics? About 80% compatible. Major changes to class features make much of the previous non-power support completely worthless and much of the post-e support worthless to 4e classes.</p><p></p><p>Every other class that shares a name with a pre-e is more than 90% incompatible. Drastically different features, a completely different(and incompatible) power set than AEDU, role changes and changing even starting HP,HS, skills and profs. </p><p></p><p>No, they arent just new builds, they ARE new classes. Most of which are at least overpowered, have little or nothing to do with their supposed 'role'(every class is based on extra damage) and are <em>extremely</em> boring in their implementation.</p><p></p><p>...and all that is before we arrive at the braindead idea that is Item Rarity....</p></blockquote><p></p>
[QUOTE="Marshall, post: 5382825, member: 765"] This is Flatly Untrue, tho the marketing department loves that people keep claiming this. Wizards? Clerics? About 80% compatible. Major changes to class features make much of the previous non-power support completely worthless and much of the post-e support worthless to 4e classes. Every other class that shares a name with a pre-e is more than 90% incompatible. Drastically different features, a completely different(and incompatible) power set than AEDU, role changes and changing even starting HP,HS, skills and profs. No, they arent just new builds, they ARE new classes. Most of which are at least overpowered, have little or nothing to do with their supposed 'role'(every class is based on extra damage) and are [i]extremely[/i] boring in their implementation. ...and all that is before we arrive at the braindead idea that is Item Rarity.... [/QUOTE]
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