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4e/Essentials compatibility?
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<blockquote data-quote="Aegeri" data-source="post: 5383504" data-attributes="member: 78116"><p>Most of them are overpowered? What version of these classes are you using? The Slayer - even optimized - is merely competent at epic levels especially. The Thief is excellent and a really strong performer every round, but still won't get anywhere near a well optimized rogue or a ranger (but is still really strong). The Knight is worthless at epic tier as a defender (defender aura sucks horrifically at epic), cannot deal with many monsters powers like a fighter/warden etc can and sheer ability to beat him senseless. The mage and warpriest are basically a wizard/cleric that dresses up funny - about as good as their original classes (Warpriest is basically a non crap strength cleric, performs better but overpowered? Don't make me laugh).</p><p></p><p>The Scout is a decent middle class striker that is not exceptional and has nowhere near the ability of the twin strike ranger. <em>Nowhere</em>. The Sentinel is the first and only true "Jack of all trades" class, but he's exceptional at nothing. Not good enough to be a primary anything, but a useful fellow in a party with a dedicated striker/leader/controller. The Hunter is a decent but unexceptional controller. The Hexblade has one solid build and it's not even from the book, it's the feyblade because it has radiant damage (infinitely optimizable). The Cavalier is just not that impressive. </p><p></p><p>I mean they are different and have their weaknesses in being mostly linear railroad tracks, but describing them as overpowered is frankly laughable. If you think they are overpowered you must have kittens when you see a decently built ranger or barbarian. Everything I've read from the people at CharOp is that they are unexceptional and very hard to optimize because they are so one track. I have yet to read a single post on CharOp that thinks any essentials build is overpowered. Can you show me an overpowered Essentials build? I am genuinely curious.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5383504, member: 78116"] Most of them are overpowered? What version of these classes are you using? The Slayer - even optimized - is merely competent at epic levels especially. The Thief is excellent and a really strong performer every round, but still won't get anywhere near a well optimized rogue or a ranger (but is still really strong). The Knight is worthless at epic tier as a defender (defender aura sucks horrifically at epic), cannot deal with many monsters powers like a fighter/warden etc can and sheer ability to beat him senseless. The mage and warpriest are basically a wizard/cleric that dresses up funny - about as good as their original classes (Warpriest is basically a non crap strength cleric, performs better but overpowered? Don't make me laugh). The Scout is a decent middle class striker that is not exceptional and has nowhere near the ability of the twin strike ranger. [I]Nowhere[/I]. The Sentinel is the first and only true "Jack of all trades" class, but he's exceptional at nothing. Not good enough to be a primary anything, but a useful fellow in a party with a dedicated striker/leader/controller. The Hunter is a decent but unexceptional controller. The Hexblade has one solid build and it's not even from the book, it's the feyblade because it has radiant damage (infinitely optimizable). The Cavalier is just not that impressive. I mean they are different and have their weaknesses in being mostly linear railroad tracks, but describing them as overpowered is frankly laughable. If you think they are overpowered you must have kittens when you see a decently built ranger or barbarian. Everything I've read from the people at CharOp is that they are unexceptional and very hard to optimize because they are so one track. I have yet to read a single post on CharOp that thinks any essentials build is overpowered. Can you show me an overpowered Essentials build? I am genuinely curious. [/QUOTE]
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