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4e/Essentials compatibility?
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<blockquote data-quote="Shin Okada" data-source="post: 5383979" data-attributes="member: 1956"><p>No, I definitely say updating 3.0e into 3.5e was never easier. A lot of things and rules were completely different and there was no equivalents in two editions. And monster design in those two versions were far much different, comparing to the differences between 4e MM1 monsters and newer monsters.</p><p></p><p>Well, I am actually playing KotSF right now, a revised free online version, but still a much older module comparing to the current one. It is just working fine without any modifications. Many of the encounters are still giving good challenge to PCs. There is no need to re-write maps or change tactics of monsters.</p><p></p><p>I am also playing Dungeon Delves (a very early supplement published for 4e, right?) and having no trouble using it as it is.</p><p></p><p>Yeah, not just Essentials but in newer supplements and adventure modules, they made a lot of improvements. But you don't need to change most of the encounters in earlier adventure modules at all as it works just fine within current 4e rules. And actually, while some of the older monsters were weaker than the current ones by stats, encounters themselves are giving challenges to PCs with the combination of monster stats, terrain design, traps, tactics and such. So from time to time, if you replace the monster with newer version or change the monster damage output as per new formula, many of the encounters become just too deadly.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5383979, member: 1956"] No, I definitely say updating 3.0e into 3.5e was never easier. A lot of things and rules were completely different and there was no equivalents in two editions. And monster design in those two versions were far much different, comparing to the differences between 4e MM1 monsters and newer monsters. Well, I am actually playing KotSF right now, a revised free online version, but still a much older module comparing to the current one. It is just working fine without any modifications. Many of the encounters are still giving good challenge to PCs. There is no need to re-write maps or change tactics of monsters. I am also playing Dungeon Delves (a very early supplement published for 4e, right?) and having no trouble using it as it is. Yeah, not just Essentials but in newer supplements and adventure modules, they made a lot of improvements. But you don't need to change most of the encounters in earlier adventure modules at all as it works just fine within current 4e rules. And actually, while some of the older monsters were weaker than the current ones by stats, encounters themselves are giving challenges to PCs with the combination of monster stats, terrain design, traps, tactics and such. So from time to time, if you replace the monster with newer version or change the monster damage output as per new formula, many of the encounters become just too deadly. [/QUOTE]
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