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<blockquote data-quote="Argyle King" data-source="post: 5384219" data-attributes="member: 58416"><p>What can I say? Experiences vary from person to person. In my experiences, the older 4E encounters were already too easy in many cases; with the players having access to newer materials, the older monsters became even easier. Easier to the point where some GMs I played with didn't even bother having the party play out the rest of the encounter and just declared that the monster had given up or died.</p><p> </p><p>I am perfectly aware of the rule changes from 3.0 to 3.5, and I still say they were less extreme than many people seem to say. Certain feats were renamed or had their effects changed, and, indeed, this did often mean that the CR of a creature from a 3.0 suppliment needed adjusted, but the adjustment was fairly easy* to make by looking at the guidelines given in the 3.5 DMG and MM1. </p><p> </p><p>*in my opinion</p><p> </p><p>I also feel that the 4E to 4E.E adjustments are easy to make. However, the reason why I say they are more difficult is because (again, in my opinion) they are harder to see. Because of how tightly the system is balanced, even a small change often has a great effect, and one change can impact how four or five different other things down the line work. Often, this impact isn't noticed until you go through an encounter where it is noticed. </p><p> </p><p>Likewise, I also feel there is some amount of added difficulty because (yet again, in my opinion) there have been more adjustments than simply going from 4E to 4E.E. Each round of books has changed something; this is true even with the essentials line. There are changes already from the D&D boxed set to the current essential materials. On one hand, I am glad that WoTC is dedicated to evolving the game and ensuring the experience constantly becomes better. However, on the other hand, it is my opinion that the further you get in time from the current edition, the more pronounced the differences are between products. There is also that small cynical part of my brain which is starting to associate what's going on with D&D right now with the marketing strategy employed by Magic... but that's a different topic.</p><p> </p><p>At any rate, my point is that, in my mind, I view the differences between 4E and 4E.E in a similar manner as how I viewed 3.0 and 3.5; it is possible to still mix things, but adjustments often need to be made. The amount of adjustment varies with each product.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5384219, member: 58416"] What can I say? Experiences vary from person to person. In my experiences, the older 4E encounters were already too easy in many cases; with the players having access to newer materials, the older monsters became even easier. Easier to the point where some GMs I played with didn't even bother having the party play out the rest of the encounter and just declared that the monster had given up or died. I am perfectly aware of the rule changes from 3.0 to 3.5, and I still say they were less extreme than many people seem to say. Certain feats were renamed or had their effects changed, and, indeed, this did often mean that the CR of a creature from a 3.0 suppliment needed adjusted, but the adjustment was fairly easy* to make by looking at the guidelines given in the 3.5 DMG and MM1. *in my opinion I also feel that the 4E to 4E.E adjustments are easy to make. However, the reason why I say they are more difficult is because (again, in my opinion) they are harder to see. Because of how tightly the system is balanced, even a small change often has a great effect, and one change can impact how four or five different other things down the line work. Often, this impact isn't noticed until you go through an encounter where it is noticed. Likewise, I also feel there is some amount of added difficulty because (yet again, in my opinion) there have been more adjustments than simply going from 4E to 4E.E. Each round of books has changed something; this is true even with the essentials line. There are changes already from the D&D boxed set to the current essential materials. On one hand, I am glad that WoTC is dedicated to evolving the game and ensuring the experience constantly becomes better. However, on the other hand, it is my opinion that the further you get in time from the current edition, the more pronounced the differences are between products. There is also that small cynical part of my brain which is starting to associate what's going on with D&D right now with the marketing strategy employed by Magic... but that's a different topic. At any rate, my point is that, in my mind, I view the differences between 4E and 4E.E in a similar manner as how I viewed 3.0 and 3.5; it is possible to still mix things, but adjustments often need to be made. The amount of adjustment varies with each product. [/QUOTE]
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