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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5406593" data-attributes="member: 1165"><p>What sort of at-wills? I'd like to see Inspiration as an at-will, for instance.</p><p></p><p></p><p></p><p>Seems like careers are more like advanced classes than occupations then.</p><p></p><p></p><p></p><p>Okay so far. Especially the Academic idea. I think skills-based classes that actually do something when the GM is unfamiliar with the real-life skill in question would be awesome.</p><p></p><p></p><p></p><p>Now I don't know how much I like this idea. Imaging picking an ability score for the Martial Artist. Do you go Strength or Dex? No matter what, you tick off half the people who want to play the class. At least d20 Modern had Weapon Finesse. Same with the Soldier... the way it was written, while it was generally used with ranged weapons (the setting, plus how ranged weapons didn't get benefits the way melee weapons did) it <strong>could</strong> be used for melee weapons or even martial arts. And if someone wanted to be special forces, that split between Strength (rifle-butting) and Dex (shooting) and either (knife-artist... which do you use?) would still come up.</p><p></p><p></p><p></p><p>Multi-classing works differently between Modern and DnD 4e, so this would depend on how exactly you handle multi-classing. For instance, to use the Martial Artist and Soldier examples above, if you wanted to play a Martial Artist (or Swashbuckler for that matter), a combination of Strong and Fast gave you an optimal and flavorful combination. (Especially since you could use Increased Speed with Flying Kick!) Toss in a bit of Charismatic if you like for a swashbuckler. For the soldier, what if someone wants to be a military officer? There's going to be a lot of stat splitting going on, and abilities based on Strength, Dex, Int <em>and</em> Cha!</p><p></p><p>I guess I'm saying, your ideas look a bit more restrictive than the way Modern handled things. Modern handled some things like martial artists and military officers better than 3.x precisely because it was so flexible. (Of course, the flexibility allowed you to make a completely gimped character.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5406593, member: 1165"] What sort of at-wills? I'd like to see Inspiration as an at-will, for instance. Seems like careers are more like advanced classes than occupations then. Okay so far. Especially the Academic idea. I think skills-based classes that actually do something when the GM is unfamiliar with the real-life skill in question would be awesome. Now I don't know how much I like this idea. Imaging picking an ability score for the Martial Artist. Do you go Strength or Dex? No matter what, you tick off half the people who want to play the class. At least d20 Modern had Weapon Finesse. Same with the Soldier... the way it was written, while it was generally used with ranged weapons (the setting, plus how ranged weapons didn't get benefits the way melee weapons did) it [b]could[/b] be used for melee weapons or even martial arts. And if someone wanted to be special forces, that split between Strength (rifle-butting) and Dex (shooting) and either (knife-artist... which do you use?) would still come up. Multi-classing works differently between Modern and DnD 4e, so this would depend on how exactly you handle multi-classing. For instance, to use the Martial Artist and Soldier examples above, if you wanted to play a Martial Artist (or Swashbuckler for that matter), a combination of Strong and Fast gave you an optimal and flavorful combination. (Especially since you could use Increased Speed with Flying Kick!) Toss in a bit of Charismatic if you like for a swashbuckler. For the soldier, what if someone wants to be a military officer? There's going to be a lot of stat splitting going on, and abilities based on Strength, Dex, Int [i]and[/i] Cha! I guess I'm saying, your ideas look a bit more restrictive than the way Modern handled things. Modern handled some things like martial artists and military officers better than 3.x precisely because it was so flexible. (Of course, the flexibility allowed you to make a completely gimped character.) [/QUOTE]
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