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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Essentials Modern
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<blockquote data-quote="Kelvor Ravenstar" data-source="post: 5406751" data-attributes="member: 33291"><p>I was having very similar thoughts earlier this week, but with Star Wars in mind rather than D20 Modern. </p><p>10 levels of play might be too few, but I definitely think 30 is too much for Star Wars. My thoughts were along how would I make 4e style classes or builds out of the ones from Star Wars Saga Edition. I'd want to do Jedi as three builds, one a melee defender (using an Essentials-style Defender Aura), one a controller (jedi-mind tricks and telekinesis), and a leader (Battle Meditation and Force Healing and such). </p><p>But, I'd want the powers to be available to all of the Jedi builds, just keying off of different stats. That way you could have a defender minoring in leader without multiclassing, and would represent well the in-universe explanation of the Jedi having differing strengths in the force.</p><p>For the other classes the Soldier would be a defender that could be melee or ranged (I haven't worked out how a ranged defender would work yet), the Scoundrel would be a striker, and the Noble a leader of course. The only class that doesn't make sense in the 4e roles is the Scout, as skill-monkey isn't really a viable roll. Would probably end up as another kind of striker.</p></blockquote><p></p>
[QUOTE="Kelvor Ravenstar, post: 5406751, member: 33291"] I was having very similar thoughts earlier this week, but with Star Wars in mind rather than D20 Modern. 10 levels of play might be too few, but I definitely think 30 is too much for Star Wars. My thoughts were along how would I make 4e style classes or builds out of the ones from Star Wars Saga Edition. I'd want to do Jedi as three builds, one a melee defender (using an Essentials-style Defender Aura), one a controller (jedi-mind tricks and telekinesis), and a leader (Battle Meditation and Force Healing and such). But, I'd want the powers to be available to all of the Jedi builds, just keying off of different stats. That way you could have a defender minoring in leader without multiclassing, and would represent well the in-universe explanation of the Jedi having differing strengths in the force. For the other classes the Soldier would be a defender that could be melee or ranged (I haven't worked out how a ranged defender would work yet), the Scoundrel would be a striker, and the Noble a leader of course. The only class that doesn't make sense in the 4e roles is the Scout, as skill-monkey isn't really a viable roll. Would probably end up as another kind of striker. [/QUOTE]
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