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<blockquote data-quote="dirklancer" data-source="post: 5407207" data-attributes="member: 61013"><p>Interesting idea and I like how you formatted that power, but do you think that would get too complicated? If you were going to use a format like that, maybe it would be better to go for something more akin to Gamma World with a simpler structure while using the role-based powers to add some versatility and uniqueness to the individual character.</p><p></p><p>My current structure is a hybrid of the Gamma World format and the standard format. 20 levels, you pick one Core option which represents one of the key attributes and one Career option. The Core option determines your key attribute and score in that attribute, hit point progression, skill and defense bonuses, some basic benefits, and has some power options in the vein of GW (Novice, Utility, and Expert). The career also has a key attribute that determines the score (16 if different, +2 to Core attribute if the same), skill choices and number trained, a benefit that can be increased as you advance (i.e. something like Sneak Attack) and more power options. </p><p>My thought now is that at levels 6, 11, and 16 you decide if you want to continue to progress in your career or switch to a new career. If you continue, you gain a better benefit and continue to choose from the powers presented. If you switch, you get the new benefit and start picking from the new career's powers. So you can get some versatility at the expense of the focused benefit. Currently I am trying to figure out the progression as you advance and if this will work out like I think it does in my head.</p></blockquote><p></p>
[QUOTE="dirklancer, post: 5407207, member: 61013"] Interesting idea and I like how you formatted that power, but do you think that would get too complicated? If you were going to use a format like that, maybe it would be better to go for something more akin to Gamma World with a simpler structure while using the role-based powers to add some versatility and uniqueness to the individual character. My current structure is a hybrid of the Gamma World format and the standard format. 20 levels, you pick one Core option which represents one of the key attributes and one Career option. The Core option determines your key attribute and score in that attribute, hit point progression, skill and defense bonuses, some basic benefits, and has some power options in the vein of GW (Novice, Utility, and Expert). The career also has a key attribute that determines the score (16 if different, +2 to Core attribute if the same), skill choices and number trained, a benefit that can be increased as you advance (i.e. something like Sneak Attack) and more power options. My thought now is that at levels 6, 11, and 16 you decide if you want to continue to progress in your career or switch to a new career. If you continue, you gain a better benefit and continue to choose from the powers presented. If you switch, you get the new benefit and start picking from the new career's powers. So you can get some versatility at the expense of the focused benefit. Currently I am trying to figure out the progression as you advance and if this will work out like I think it does in my head. [/QUOTE]
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