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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Essentials Modern
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<blockquote data-quote="dirklancer" data-source="post: 5407711" data-attributes="member: 61013"><p>Agreed on both counts. But tell me more of how you see the Knowledge as working. I wouldn't want to have something that would only have limited utility, but I agree that it would allow a lot more individuality for characters. </p><p>That is what I am working on with the Careers in this little project. There are going to be combat focused ones, but I am trying to flesh out the non-combat ones so that they have things to do in combat aside from shoot baddies. Like for the Con Artist I was thinking of an at-will called "He Did It" where you make an attack versus Will and if you succeed, the target makes a basic attack against another enemy. Things like that. I am going through my old d20 Modern books for some inspiration. This biggest time consuming thing is working out the powers for each career, especially the non-combat classes. With the combat ones, you can easily crib powers from other sources. The non-combat ones require a bit more creativity, and suggestions are appreciated.</p></blockquote><p></p>
[QUOTE="dirklancer, post: 5407711, member: 61013"] Agreed on both counts. But tell me more of how you see the Knowledge as working. I wouldn't want to have something that would only have limited utility, but I agree that it would allow a lot more individuality for characters. That is what I am working on with the Careers in this little project. There are going to be combat focused ones, but I am trying to flesh out the non-combat ones so that they have things to do in combat aside from shoot baddies. Like for the Con Artist I was thinking of an at-will called "He Did It" where you make an attack versus Will and if you succeed, the target makes a basic attack against another enemy. Things like that. I am going through my old d20 Modern books for some inspiration. This biggest time consuming thing is working out the powers for each career, especially the non-combat classes. With the combat ones, you can easily crib powers from other sources. The non-combat ones require a bit more creativity, and suggestions are appreciated. [/QUOTE]
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