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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Essentials Modern
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5407888" data-attributes="member: 82106"><p>Well, you could make more and varied knowledges, and things that give bonuses to knowledges, etc. In effect they can be a bit like feats and a bit like class features. If it makes sense they can have a power format. Let players make choices at each level. A soldier might really want to learn how to use a machine gun, but OTOH maybe some basic skill in knife fighting is good too. To an extent characters can shade themselves in the direction of specific combat roles by what resources they select for their character. </p><p></p><p>Honestly the Essentials Martial sort of format really isn't at all bad. Utility powers will work for a lot of classes, but they can be given other options they can use instead. Maybe a once-per-day +5 to a stat bonus or a specific skill. These are already basically feat type benefits and you can keep the 1 feat every 2 levels if you want. </p><p></p><p>Really the question is how to reasonably well support both combat heavy and more combat light games. The latter usually have a more gritty combat feel to them, but not necessarily. I'd aim for the more cinematic end of an intrigue/investigation/traveleresque space opera etc. You can still do crazy heroic combat centered, but you can also prospect asteroids and investigate alien objects.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5407888, member: 82106"] Well, you could make more and varied knowledges, and things that give bonuses to knowledges, etc. In effect they can be a bit like feats and a bit like class features. If it makes sense they can have a power format. Let players make choices at each level. A soldier might really want to learn how to use a machine gun, but OTOH maybe some basic skill in knife fighting is good too. To an extent characters can shade themselves in the direction of specific combat roles by what resources they select for their character. Honestly the Essentials Martial sort of format really isn't at all bad. Utility powers will work for a lot of classes, but they can be given other options they can use instead. Maybe a once-per-day +5 to a stat bonus or a specific skill. These are already basically feat type benefits and you can keep the 1 feat every 2 levels if you want. Really the question is how to reasonably well support both combat heavy and more combat light games. The latter usually have a more gritty combat feel to them, but not necessarily. I'd aim for the more cinematic end of an intrigue/investigation/traveleresque space opera etc. You can still do crazy heroic combat centered, but you can also prospect asteroids and investigate alien objects. [/QUOTE]
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