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<blockquote data-quote="dirklancer" data-source="post: 5408093" data-attributes="member: 61013"><p>Actually I am not having too much trouble with 20 levels, only because it is pretty easy to find powers from different existing sources to crib things from. But it would be easy enough to just use 10 levels with the format I am trying. I like the idea about the slower level progression too. I think its more a matter of cutting down to the essential careers for now to see if it even works.</p><p>The non-combat classes are slowly coming together. I see them as more impairing enemies or boosting allies in combat than anything else. They will have lower damage output, but still serve a valuable function. I agree about the Essentials style Martial characters too. I like that they eliminated Daily powers for them, because it never made much sense to me that a fighter or a rogue could only do a certain strike once per day. In a modern campaign I only see at-wills and encounters as being good options. And I think it will have aspects of cinematic just because of how 4th is structured. </p><p>How about handling weapons? I was thinking about how best to handle them without having to structure powers around specific weapons. Maybe keywords that allow you to do special effects with the weapon type. Maybe have automatic weapons have the ability to do some additional damage if you expend more ammo? And how about damage ranges?</p></blockquote><p></p>
[QUOTE="dirklancer, post: 5408093, member: 61013"] Actually I am not having too much trouble with 20 levels, only because it is pretty easy to find powers from different existing sources to crib things from. But it would be easy enough to just use 10 levels with the format I am trying. I like the idea about the slower level progression too. I think its more a matter of cutting down to the essential careers for now to see if it even works. The non-combat classes are slowly coming together. I see them as more impairing enemies or boosting allies in combat than anything else. They will have lower damage output, but still serve a valuable function. I agree about the Essentials style Martial characters too. I like that they eliminated Daily powers for them, because it never made much sense to me that a fighter or a rogue could only do a certain strike once per day. In a modern campaign I only see at-wills and encounters as being good options. And I think it will have aspects of cinematic just because of how 4th is structured. How about handling weapons? I was thinking about how best to handle them without having to structure powers around specific weapons. Maybe keywords that allow you to do special effects with the weapon type. Maybe have automatic weapons have the ability to do some additional damage if you expend more ammo? And how about damage ranges? [/QUOTE]
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