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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Essentials Modern
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<blockquote data-quote="deadsmurf" data-source="post: 5408357" data-attributes="member: 25341"><p>For knowledges, i would think a proficiency-like system would work very well - I think there could be a number of subtypes of these knowledges would work very well.</p><p>There would be basic knowledge-Skills (ie Science, Theology, History) which cover basic, all encompassing realms of knowing things, but a specialization gives you a +5 bonus to a skill check that would be covered by that knowledge. Also, in basic (medium difficulty skill check and under) tasks a specialized character automatically succeeds.</p><p>The knowledge specialization could be more or less freely decided upon by the player, with GM approval. Some might want to specialize in American History, Conspiracy Theory, Particle Physics, Biology, Computer Programing.</p><p>With that system you could also apply a similar system to other skills, like vehicle operation, specialization in Driving, Flying, Boating and Helicoptering (space flight, etc) - Interaction specializations could include bluff, Intimidate etc</p><p></p><p>Each character could automatically have a specialization, and some careers (and maybe intelligent hero) could gain bonus ones.</p><p></p><p>The Skill list I would think of off-hand...</p><p></p><p>Athletics</p><p>Acrobatics</p><p>Stealth</p><p>Science</p><p>Technology</p><p>History</p><p>Vehicle Operation</p><p>Interaction</p><p>Insight</p><p>Endurance</p><p>Perception</p><p></p><p>Other Possible skills, though for some genres it would be more useful as specializations:</p><p>Theology</p><p>Linguistics (Similar to Pathfinder's system maybe?)</p><p>Streetwise</p><p>Breaking interaction into Bluff/diplomacy/intimidate again</p></blockquote><p></p>
[QUOTE="deadsmurf, post: 5408357, member: 25341"] For knowledges, i would think a proficiency-like system would work very well - I think there could be a number of subtypes of these knowledges would work very well. There would be basic knowledge-Skills (ie Science, Theology, History) which cover basic, all encompassing realms of knowing things, but a specialization gives you a +5 bonus to a skill check that would be covered by that knowledge. Also, in basic (medium difficulty skill check and under) tasks a specialized character automatically succeeds. The knowledge specialization could be more or less freely decided upon by the player, with GM approval. Some might want to specialize in American History, Conspiracy Theory, Particle Physics, Biology, Computer Programing. With that system you could also apply a similar system to other skills, like vehicle operation, specialization in Driving, Flying, Boating and Helicoptering (space flight, etc) - Interaction specializations could include bluff, Intimidate etc Each character could automatically have a specialization, and some careers (and maybe intelligent hero) could gain bonus ones. The Skill list I would think of off-hand... Athletics Acrobatics Stealth Science Technology History Vehicle Operation Interaction Insight Endurance Perception Other Possible skills, though for some genres it would be more useful as specializations: Theology Linguistics (Similar to Pathfinder's system maybe?) Streetwise Breaking interaction into Bluff/diplomacy/intimidate again [/QUOTE]
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