Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E Essentials Modern
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dirklancer" data-source="post: 5409277" data-attributes="member: 61013"><p>Ok, here is the first thing from what I have been working on. This is the first draft of the advancement table for characters. I have an explanation for all the listed abilities and options. </p><p>Basically each Core class determines things like your starting HP, number of healing surges, bonuses to skills and defenses, and a special ability. Each core class also has 2 each of Novice, Utility, and Expert powers.</p><p>Each Career path determines number and list of trained skills, a defense bonus that stacks with the Core, a special ability, and what the character does on a critical hit. Each career path also has 4 each of Novice, Utility, and Expert powers. </p><p>If you advance in the same Core and Career paths, by level 20 you will have strong special abilities, nearly all the Novice powers, and all the Utility and Expert available. If you change paths, you will have more options available, but some will be at a lower power than a dedicated character. Kind of my attempt at old-school multi-classing in 4E. </p><p>I loosly based it on the format that was used for Gamma World, so for anyone unfamiliar the power categories for Novice and Expert basically correspond to At-Wills and Encounter powers. I am also using the format for that game of less available powers, but I think the option to change career and core paths means there is a lot of room for customization. Please let me know what you think, changes that I need to make, etc. If anyone likes this idea, let me know too and I will post some of the Core and Career paths as I finish them for opinions.</p></blockquote><p></p>
[QUOTE="dirklancer, post: 5409277, member: 61013"] Ok, here is the first thing from what I have been working on. This is the first draft of the advancement table for characters. I have an explanation for all the listed abilities and options. Basically each Core class determines things like your starting HP, number of healing surges, bonuses to skills and defenses, and a special ability. Each core class also has 2 each of Novice, Utility, and Expert powers. Each Career path determines number and list of trained skills, a defense bonus that stacks with the Core, a special ability, and what the character does on a critical hit. Each career path also has 4 each of Novice, Utility, and Expert powers. If you advance in the same Core and Career paths, by level 20 you will have strong special abilities, nearly all the Novice powers, and all the Utility and Expert available. If you change paths, you will have more options available, but some will be at a lower power than a dedicated character. Kind of my attempt at old-school multi-classing in 4E. I loosly based it on the format that was used for Gamma World, so for anyone unfamiliar the power categories for Novice and Expert basically correspond to At-Wills and Encounter powers. I am also using the format for that game of less available powers, but I think the option to change career and core paths means there is a lot of room for customization. Please let me know what you think, changes that I need to make, etc. If anyone likes this idea, let me know too and I will post some of the Core and Career paths as I finish them for opinions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E Essentials Modern
Top