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<blockquote data-quote="dirklancer" data-source="post: 5409502" data-attributes="member: 61013"><p>And here are some notes for the careers, also vague and unfinished.</p><p></p><p></p><p>MARTIAL ARTIST</p><p>Key Attribute: Strength</p><p>Trained Skills:</p><p>Defense Bonus: +1 to Reflexes</p><p>Special Ability: Ki Strike: +1d10 damage on one attack once per encounter. Improved: one additional time per encounter each additional time this career is chosen (up to 3/encounter maximum)</p><p>Critical: Nerve Strike Critical: +1d10 damage and target is slowed (save ends), Improved: +1d10 damage each time career is chosen</p><p> </p><p>Powers</p><p>Roundhouse Strike close burst 1</p><p>Focused Strike increased damage</p><p>Hampering Strike damage and slow target</p><p>Shoulder Throw damage, target pushed 1 and knocked prone</p><p></p><p>Deep Meditation bonuses to healing during short rest</p><p>Wire Fu gain phenomenal leaping and movement abilities</p><p>Fighter's Soul gain temporary bonuses to melee</p><p>One at a Time creates a zone where only one enemy in zone can attack you at a time</p><p></p><p>One Inch Punch attack with reach</p><p>Dim Mak ongoing damage</p><p></p><p>WEAPON MASTER</p><p>Key Attribute: Strength</p><p>Trained Skills:</p><p>Defense Bonus: +1 to Fortitude</p><p>Special Ability: Melee Mastery: +2 damage to all melee weapon attacks, Improved: +2 to damage for each additional time this career is chosen (up to +6 maximum)</p><p>Critical:</p><p> </p><p>Powers</p><p>Double Strike 2 attacks</p><p>Cleaving Strike damage and adjacent enemy takes Strength damage</p><p>Shifting Strike damage and shift enemy and shift into enemy's square</p><p>Binding Strike damage and target is unable to attack</p><p></p><p>Weapon Display allows intimidation in close burst</p><p>Iaido bonus to initiative on first round and can do free basic attack if first</p><p></p><p>Master's Strike extra damage</p><p>Bleeding Strike ongoing damage</p><p>Whirlwind of Death close burst</p><p></p><p></p><p>SOLDIER</p><p>Key Attribute: Strength</p><p>Trained Skills:</p><p>Defense Bonus: +1 to Fortitude</p><p>Special Ability: Brother-in-Arms: as a minor action you may mark one enemy within your line of sight. That enemy remains marked until reduced to 0 HP or you use this ability again. If a marked enemy attacks a target other than you, you may make a basic attack against them as a free action. Improved: Mark one additional enemy as a separate minor action each time this career is chosen (up to 3 enemies).</p><p>Critical:</p><p> </p><p>Powers</p><p>Strafe attack against multiple targets</p><p>Sniper Shot bonus to hit</p><p>Cover Fire minor damage and reduces target's ability to attack</p><p>Double-Tap increased damage to one target</p><p></p><p>No Man Behind adjacent ally is reduced to 0, move with ally and ally can spend healing surge</p><p>Dig In increased defense from cover or being prone</p><p>Rally Point zone where allies get bonuses to attack and temporary hit points</p><p></p><p>Frontal Assault high damage attack</p><p>Enfilade create wall of fire</p><p>Death Blossom close burst of fire</p><p>Full Auto burst attack at range</p><p></p><p>GUNSLINGER</p><p>Key Attribute: Dexterity</p><p>Trained Skills: Any three of the following:</p><p>Defense Bonus: +1 to Reflexes</p><p>Special Ability: Precision Shooting: +1d8 damage on one successful attack against a creature once per encounter. Improved: one additional time per encounter each additional time this career is chosen (up to 3/encounter maximum)</p><p>Critical: On Target Critical: +1d10 damage and target is dazed (save ends). Improved: +1d10 damage each time career is chosen</p><p> </p><p>Powers</p><p>Double Shot 2 attacks</p><p>Rapid Fire burst 1</p><p>Disarming Shot Dexterity damage and prevents target from attacking</p><p>Sharpshooter bonus to hit</p><p></p><p>Take Cover treat cover and concealment as total</p><p>Serpentine shift half move and +2 to defenses until start of next turn</p><p>Rapid Reload reload as free action</p><p>Trick Shot bonus to skill check </p><p></p><p>Hail of Bullets burst</p><p>Dance of Death three attacks, shift between shots</p><p>Right Between the Eyes high damage to single target</p><p>Gut Shot moderate damage and ongoing damage</p><p></p><p>TECHIE</p><p>Key Attribute: Intelligence</p><p>Trained Skills:</p><p>Defense Bonus: +1 to Reflexes</p><p>Special Ability:</p><p>Critical:</p><p> </p><p>Powers</p><p>Factory Flaw impair target's combat ability</p><p>Quick Tweak attack with mild boost</p><p></p><p>Direct Interface bonus to mechanical skill</p><p>Void the Warranty alter equipment to provide bonus for encounter</p><p></p><p>Overload normal tech becomes dangerous</p><p></p><p>CON ARTIST</p><p>Key Attribute: Charisma </p><p>Trained Skills:</p><p>Defense Bonus: +1 to Will </p><p>Special Ability: Can't Trick the Trickster: Immediate Interupt when targeted by Will attack, +2 to Will defense 1/encounter. Improved: +2 to Will defense for each time career is chosen (up to +6 maximum)</p><p>Critical: Tricky Critical: Target makes a basic attack against an enemy. Improved: Target's attack does +1d10 damage for each time career is chosen</p><p> </p><p>Powers</p><p>He Did It target makes basic attack against an ally</p><p>Aggravating Taunt minor damage and target can only use at-wills for short time</p><p>Misdirecting Strike minor damage and penalty to attack rolls</p><p>False Friend target can not make attacks against yourself or ally until start of next turn</p><p></p><p>Wear Them Down lowers Will defense</p><p>Web of Lies fail a interaction check, get a bonus to next attempt</p><p>Change Your Story reroll one interaction check</p><p>Distracting Presence ally gains combat advantage</p><p></p><p>Into the Fire slide target and enemies and allies within range make basic attacks against target</p><p>Mass Manipulation ranged burst, targets dominated</p><p>Undermine Confidence target can not make attacks (save ends), afteraffect: Target weakened (save ends)</p><p>More Valuable Alive targets are weakened and enemy attacks can't reduce targets below 1 HP (save ends)</p><p></p><p></p><p>PERSONALITY</p><p>Key Attribute: Charisma </p><p>Trained Skills:</p><p>Defense Bonus: +1 to Will </p><p>Special Ability: Fame: Cha check to improve attitude in interaction</p><p>Critical:</p><p> </p><p>Powers</p><p>Look at Me Cha damage and target focuses attention on you, grants combat advantage to allies</p><p>Dazzling Performance target is dazed</p><p></p><p>Method Acting able to disguise without preparation</p><p>Call in a Favor minor favor or bonus to skill check</p><p>Play the Role treated as trained in untrained skill</p><p></p><p>Biggest Fan target is dominated, target makes basic attack against anyone that attacks character</p><p>Work the Crowd close blast group is stunned and immobilized</p></blockquote><p></p>
[QUOTE="dirklancer, post: 5409502, member: 61013"] And here are some notes for the careers, also vague and unfinished. MARTIAL ARTIST Key Attribute: Strength Trained Skills: Defense Bonus: +1 to Reflexes Special Ability: Ki Strike: +1d10 damage on one attack once per encounter. Improved: one additional time per encounter each additional time this career is chosen (up to 3/encounter maximum) Critical: Nerve Strike Critical: +1d10 damage and target is slowed (save ends), Improved: +1d10 damage each time career is chosen Powers Roundhouse Strike close burst 1 Focused Strike increased damage Hampering Strike damage and slow target Shoulder Throw damage, target pushed 1 and knocked prone Deep Meditation bonuses to healing during short rest Wire Fu gain phenomenal leaping and movement abilities Fighter's Soul gain temporary bonuses to melee One at a Time creates a zone where only one enemy in zone can attack you at a time One Inch Punch attack with reach Dim Mak ongoing damage WEAPON MASTER Key Attribute: Strength Trained Skills: Defense Bonus: +1 to Fortitude Special Ability: Melee Mastery: +2 damage to all melee weapon attacks, Improved: +2 to damage for each additional time this career is chosen (up to +6 maximum) Critical: Powers Double Strike 2 attacks Cleaving Strike damage and adjacent enemy takes Strength damage Shifting Strike damage and shift enemy and shift into enemy's square Binding Strike damage and target is unable to attack Weapon Display allows intimidation in close burst Iaido bonus to initiative on first round and can do free basic attack if first Master's Strike extra damage Bleeding Strike ongoing damage Whirlwind of Death close burst SOLDIER Key Attribute: Strength Trained Skills: Defense Bonus: +1 to Fortitude Special Ability: Brother-in-Arms: as a minor action you may mark one enemy within your line of sight. That enemy remains marked until reduced to 0 HP or you use this ability again. If a marked enemy attacks a target other than you, you may make a basic attack against them as a free action. Improved: Mark one additional enemy as a separate minor action each time this career is chosen (up to 3 enemies). Critical: Powers Strafe attack against multiple targets Sniper Shot bonus to hit Cover Fire minor damage and reduces target's ability to attack Double-Tap increased damage to one target No Man Behind adjacent ally is reduced to 0, move with ally and ally can spend healing surge Dig In increased defense from cover or being prone Rally Point zone where allies get bonuses to attack and temporary hit points Frontal Assault high damage attack Enfilade create wall of fire Death Blossom close burst of fire Full Auto burst attack at range GUNSLINGER Key Attribute: Dexterity Trained Skills: Any three of the following: Defense Bonus: +1 to Reflexes Special Ability: Precision Shooting: +1d8 damage on one successful attack against a creature once per encounter. Improved: one additional time per encounter each additional time this career is chosen (up to 3/encounter maximum) Critical: On Target Critical: +1d10 damage and target is dazed (save ends). Improved: +1d10 damage each time career is chosen Powers Double Shot 2 attacks Rapid Fire burst 1 Disarming Shot Dexterity damage and prevents target from attacking Sharpshooter bonus to hit Take Cover treat cover and concealment as total Serpentine shift half move and +2 to defenses until start of next turn Rapid Reload reload as free action Trick Shot bonus to skill check Hail of Bullets burst Dance of Death three attacks, shift between shots Right Between the Eyes high damage to single target Gut Shot moderate damage and ongoing damage TECHIE Key Attribute: Intelligence Trained Skills: Defense Bonus: +1 to Reflexes Special Ability: Critical: Powers Factory Flaw impair target's combat ability Quick Tweak attack with mild boost Direct Interface bonus to mechanical skill Void the Warranty alter equipment to provide bonus for encounter Overload normal tech becomes dangerous CON ARTIST Key Attribute: Charisma Trained Skills: Defense Bonus: +1 to Will Special Ability: Can't Trick the Trickster: Immediate Interupt when targeted by Will attack, +2 to Will defense 1/encounter. Improved: +2 to Will defense for each time career is chosen (up to +6 maximum) Critical: Tricky Critical: Target makes a basic attack against an enemy. Improved: Target's attack does +1d10 damage for each time career is chosen Powers He Did It target makes basic attack against an ally Aggravating Taunt minor damage and target can only use at-wills for short time Misdirecting Strike minor damage and penalty to attack rolls False Friend target can not make attacks against yourself or ally until start of next turn Wear Them Down lowers Will defense Web of Lies fail a interaction check, get a bonus to next attempt Change Your Story reroll one interaction check Distracting Presence ally gains combat advantage Into the Fire slide target and enemies and allies within range make basic attacks against target Mass Manipulation ranged burst, targets dominated Undermine Confidence target can not make attacks (save ends), afteraffect: Target weakened (save ends) More Valuable Alive targets are weakened and enemy attacks can't reduce targets below 1 HP (save ends) PERSONALITY Key Attribute: Charisma Trained Skills: Defense Bonus: +1 to Will Special Ability: Fame: Cha check to improve attitude in interaction Critical: Powers Look at Me Cha damage and target focuses attention on you, grants combat advantage to allies Dazzling Performance target is dazed Method Acting able to disguise without preparation Call in a Favor minor favor or bonus to skill check Play the Role treated as trained in untrained skill Biggest Fan target is dominated, target makes basic attack against anyone that attacks character Work the Crowd close blast group is stunned and immobilized [/QUOTE]
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