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<blockquote data-quote="AbdulAlhazred" data-source="post: 5415043" data-attributes="member: 82106"><p>Not sure about auto/burst fire. In the real world it is more useful as a way of forcing your enemy to keep his head down and being able to threaten a whole kill zone vs really being effectively greater damage, but also in the real world being hit by a bullet is generally pretty close to fatal too. </p><p></p><p>In game terms 4e doesn't really have established norms for this kind of thing. 4e weapons don't generally create special effects in and of themselves, though they may allow power or feat based special effects. So you could go that way (IE have powers, feats, or class features that key off of burst/auto type weapons). OTOH that feels a bit odd, a machine gun is after all a machine gun no matter who's hands it is in. The problem there is if they always add in some special effects then they simply are flat out the weapon of choice, nobody will bother with a pistol if they can carry an SMG. OTOH if those special effects have drawbacks, it might work. After all spraying bullets around isn't necessarily very safe for your allies. Such weapons do tend to be a lot less effective in untrained hands too.</p><p></p><p>So maybe one way to do it would be to allow trained warrior type classes like Soldier some kind of at-will area fire power that they can use with burst/auto weapons. Your average Technician that picks up an AK47 can blast away but it won't really do anything special (he puts a bunch of bullets in the ceiling). </p><p></p><p>You run into a similar question with shotguns, they should obviously work differently than say a piston regardless of who's hands they are in. This is one area where the whole 4e style of combat system has isn't really ideally suited to modern warfare.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5415043, member: 82106"] Not sure about auto/burst fire. In the real world it is more useful as a way of forcing your enemy to keep his head down and being able to threaten a whole kill zone vs really being effectively greater damage, but also in the real world being hit by a bullet is generally pretty close to fatal too. In game terms 4e doesn't really have established norms for this kind of thing. 4e weapons don't generally create special effects in and of themselves, though they may allow power or feat based special effects. So you could go that way (IE have powers, feats, or class features that key off of burst/auto type weapons). OTOH that feels a bit odd, a machine gun is after all a machine gun no matter who's hands it is in. The problem there is if they always add in some special effects then they simply are flat out the weapon of choice, nobody will bother with a pistol if they can carry an SMG. OTOH if those special effects have drawbacks, it might work. After all spraying bullets around isn't necessarily very safe for your allies. Such weapons do tend to be a lot less effective in untrained hands too. So maybe one way to do it would be to allow trained warrior type classes like Soldier some kind of at-will area fire power that they can use with burst/auto weapons. Your average Technician that picks up an AK47 can blast away but it won't really do anything special (he puts a bunch of bullets in the ceiling). You run into a similar question with shotguns, they should obviously work differently than say a piston regardless of who's hands they are in. This is one area where the whole 4e style of combat system has isn't really ideally suited to modern warfare. [/QUOTE]
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