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<blockquote data-quote="dirklancer" data-source="post: 5415097" data-attributes="member: 61013"><p>Yeah, this is a tricky one. I was thinking the increase in ammo would be one drawback, since you will empty your clip sooner, but not everyone will both to keep track of things like that. In our last 4E D&D campaign, I don't think we ever worried about keeping track of arrows or throwing daggers. I think if I add them as a weapon property, the bonuses from using them will be small so that they are not unbalancing. Kind of like how Versatile weapons give you a small damage bonus if you use them two-handed. Maybe something like a +1 damage bonus for burst fire and you use 5 ammo per use, and a +2 damage bonus for autofire and you use 10 ammo per shot. Not realistic, but if I was going for realistic I would just use a different gaming system. :^)</p><p>And for shotguns, maybe just give it a bonus to hit to represent the wider area of spread. </p><p>I did actually change one of the soldier's powers to reflect the need to use a weapon with autofire. I may actually change another one to have the same prerequisite.</p></blockquote><p></p>
[QUOTE="dirklancer, post: 5415097, member: 61013"] Yeah, this is a tricky one. I was thinking the increase in ammo would be one drawback, since you will empty your clip sooner, but not everyone will both to keep track of things like that. In our last 4E D&D campaign, I don't think we ever worried about keeping track of arrows or throwing daggers. I think if I add them as a weapon property, the bonuses from using them will be small so that they are not unbalancing. Kind of like how Versatile weapons give you a small damage bonus if you use them two-handed. Maybe something like a +1 damage bonus for burst fire and you use 5 ammo per use, and a +2 damage bonus for autofire and you use 10 ammo per shot. Not realistic, but if I was going for realistic I would just use a different gaming system. :^) And for shotguns, maybe just give it a bonus to hit to represent the wider area of spread. I did actually change one of the soldier's powers to reflect the need to use a weapon with autofire. I may actually change another one to have the same prerequisite. [/QUOTE]
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