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<blockquote data-quote="Neonchameleon" data-source="post: 5419835" data-attributes="member: 87792"><p>Interesting, thanks. I hope you don't mind a critique.</p><p> </p><p></p><p> </p><p>Is that a name? If it's the rank, he should be way back and out of any sort of combat.</p><p> </p><p></p><p> </p><p>Interesting</p><p> </p><p></p><p></p><p>Direct the Strike is good. But I can think of some truly unpleasant things you can do combining the initiative swap and End of Next Turn status effects.</p><p> </p><p></p><p> </p><p>Useful. Very useful. Possibly - depending on the prevalence of status effects. Honestly, I'd drop the exception - it adds needless complexity. And why won't shouting at someone protect them?</p><p> </p><p></p><p> </p><p>Niiiiice. Scarily good. Did you mean to set up a defender build with this power on its own? (The enemy <em>can't</em> shift away so take opportunity attacks if they try to do anything else.</p><p> </p><p></p><p></p><p>You mean spurred.</p><p> </p><p></p><p> </p><p>The sort of thing I was expecting.</p><p> </p><p></p><p></p><p>This one's useless I'm afraid unless you can draw out the combat to preserve healing surges. The hit points that matter are the ones that send people bloodied and the ones sending them to 0hp. The bad guys should be focus firing - it's only their target that really matters. Which means that the entire effect of this is worth about 4hp in a fight.</p><p> </p><p></p><p></p><p>Anti-synergy. You use either this <em>or</em> For the Good Of The Team. Still, a useful little trick for beating down a big solo monster or just focus fire. It also makes you a grenade-magnet as people need to be near you for this.</p><p> </p><p></p><p></p><p>Yeesh, that's good. A boosted free attack to the striker as a <em>minor</em> action? If you have a rogue class, you're really going to get to feed someone his kidneys with this.</p><p> </p><p></p><p> </p><p>Handy. Nothing like as good as the other one tho - you were meant to get both?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5419835, member: 87792"] Interesting, thanks. I hope you don't mind a critique. Is that a name? If it's the rank, he should be way back and out of any sort of combat. Interesting Direct the Strike is good. But I can think of some truly unpleasant things you can do combining the initiative swap and End of Next Turn status effects. Useful. Very useful. Possibly - depending on the prevalence of status effects. Honestly, I'd drop the exception - it adds needless complexity. And why won't shouting at someone protect them? Niiiiice. Scarily good. Did you mean to set up a defender build with this power on its own? (The enemy [I]can't[/I] shift away so take opportunity attacks if they try to do anything else. You mean spurred. The sort of thing I was expecting. This one's useless I'm afraid unless you can draw out the combat to preserve healing surges. The hit points that matter are the ones that send people bloodied and the ones sending them to 0hp. The bad guys should be focus firing - it's only their target that really matters. Which means that the entire effect of this is worth about 4hp in a fight. Anti-synergy. You use either this [I]or[/I] For the Good Of The Team. Still, a useful little trick for beating down a big solo monster or just focus fire. It also makes you a grenade-magnet as people need to be near you for this. Yeesh, that's good. A boosted free attack to the striker as a [I]minor[/I] action? If you have a rogue class, you're really going to get to feed someone his kidneys with this. Handy. Nothing like as good as the other one tho - you were meant to get both? [/QUOTE]
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