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[4e] Etene - OOC Thread
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<blockquote data-quote="Tiali" data-source="post: 4760439" data-attributes="member: 83356"><p>EDIT: Character stats updated, made adjustment to stat based attributes as well.</p><p> </p><p>Slim Stonehand</p><p>Race - Dwarf (Male)</p><p>Class - Shaman (lvl 1, xp 0)</p><p>Alignment - Good</p><p>Diety - Worships all the spirits of nature, but will pray to and honor any god or goddess that loves nature.</p><p> </p><p>Scores</p><p>Str 10 (0)</p><p>Dex 14 (2)</p><p>Con 18 (4) +2 racial bonus</p><p>Int 10 (0)</p><p>Wis 18 (4) +2 racial bonus</p><p>Cha 8 (-1)</p><p> </p><p>Max HP 30, Bloodied 15</p><p>Healing surges 13 per day, heal 7 hp (11 when im near spirit companion) (11 for class, 2 for Durable feat)</p><p>Initiative = 2 (Dex) </p><p>Speed = 5 squares</p><p>Ac 14 = 10 base, 2 dex, 2 armor</p><p>Fort 14 = 10 base, 4 con</p><p>Ref 12 = 10 base, 2 dex</p><p>Will 14 = 10 base, 4 wis</p><p> </p><p>Senses - Low Light, Insight 14, Perception 19</p><p> </p><p>Skills</p><p>Nature 9</p><p>Heal 9</p><p>Perception 9</p><p>Endurance 11 (+2 dwarf)</p><p>Dungeoneering 2 (+2 dwarf)</p><p> </p><p>Languages</p><p>Common, Dwarven</p><p> </p><p>Race Features</p><p>1. +5 to poison checks</p><p>2. can use second wind as minor action</p><p>3. Proficient with warhammer and thrown hammer</p><p>4. not encumbered by heavy load</p><p>5. -1 square to any effect that would force my character to move (bull rush) Can also make saving throw to avoid being moved to prone.</p><p> </p><p>Feats</p><p>Durable: +2 healing surges per day</p><p> </p><p>Class Features</p><p>1. <span style="color: lime">Call Spirit Companion</span> (Black Bear) burst 20 (Spirit can be dismissed if it takes 10 or more dmg in a 'single' swing, cannot be killed by two or more swings adding to 10+.) I take 5 damage if it is forcefully dismissed.</p><p>2. <span style="color: darkred">Healing Spirit:</span> +1d6+4 to healing surge, usable on others</p><p>3. <span style="color: darkred">Speak with Spirits</span>: Wisdom Bonus added to next check</p><p>4. <span style="color: lime">Spirit Shield</span>: If an enemy leaves a square next to Spirit, that enemy takes my Wis modifier in damage + 1 ally adjacent to Spirit gains my Wis mod in hp + my con mod for protector spirit ability - see below. (6 hp heal)</p><p>5. <span style="color: yellow">Protecting Spirit</span> - Any ally adjacent to spirit is granted a +4 healing bonus to their second wind, or a +4 to healing for any of my abilities used on them. (My con mod is bonus: 4) </p><p> </p><p>Powers</p><p>At Will: <span style="color: lime">Protecting Strike</span>: 1d8 + wis mod to target creature, all allies adjacent to Spirit get temporary hp (temp hp is my con mod, 4)</p><p>At Will: <span style="color: lime">Watcher's Strike</span>: 1d8 + Wis mod to target creature, allies adjacent to Spirit get +1 attack bonus and +5 perception until end of my next turn.</p><p>Encounter: <span style="color: darkred">Call to the Ancestral Warrior</span>: 1d10 + wis mod to target creature, allies adjacent to Spirit, gain +2 to all defenses (AC, fort ref will) until end of my next turn.</p><p>Daily: <span style="color: navy">Spirit of the Healing Flood</span>: Burst 5: 1d8 + wis mod to all enemies within burst, until end of encounter each ally within burst gets regen 2 as long as they are bloodied. As minor action, ally can halt the regen to gain an instant 10 hp.</p><p> </p><p>Items</p><p>Warhammer +2 attack, d10 + 0 (15gp)</p><p>Throwing hammer +5 attack, d6 + 0 (5gp x2)</p><p>Longspear +3 attack d10 + 0 (10gp)</p><p>Dagger +0 attack d4 + 0 (1gp)</p><p> </p><p>Leather armor 2 ac (25g)</p><p>Standard adventurer's Kit (15g)</p><p>5 Common Meals (1g)</p><p>Totem (black bear) (5g) +1 magic bonus enhancement per the lvl 1 magic item that you provided.</p><p>82g spent, 18 remaining</p><p> </p><p> </p><p> </p><p>Slim was the member of a tribe of old-world dwarves living under a hillock in the treacherous northlands. The Stonehand clan lives by their traditions, and they love nature as much as any normal dwarf love the underground. The Stonehand Clan, as well as the seven other dwarven clans living in this small underground city, were all nomads. Few if any had travelled far enough to see another city, or another race for that matter. They lived in seclusion. They lived by the sweat of their own brows, and by the gifts of the land around them. </p><p> </p><p>Slim left the clan on his 45 birthday to complete his Bairock [Bye-rock] (a spiritual journey that all shamans took. This journey helped them become more attuned with thier Spiritual Companion). He left the clan with armor, weapons, five days provisions for food, and two full waterskins. He was told to return ONLY when he had found his Spirit.</p><p> </p><p>On his journey he came upon a giant blackbear (oddly similar to his spirutal companion) and began to follow it around in hopes that this bear may lead him to his answers. For several weeks Slim followed the black bear, and learned to live as the bear did. He ate what he could find, drank from the nearby stream, and even lived in a small chamber inside the bears main cave. The bear did not seem to mind at all. </p><p> </p><p>Just as Slim began to understand the ways of the world around him, "it' happened. </p><p> </p><p>One morning he felt a hard push on his side as he slept. He rolled over to see the giant black bear standing over him. Its eyes were fixed on his. He sat up slowly wondering what this meant, and how he should react. As he stared into the eyes of the giant bear, he felt a weightless sensation, and the room began to glow. The bright light blinded Slim, and the a sudden painful sensation overcame him. All he remembered was light, and the piercing eyes of the bear. </p><p> </p><p>When Slim awoke again, he was laying in front of a giant portal with several other 'oddly shaped' people standing around him. </p><p> </p><p>In total confusion, Slim stood, and looked into the faces of the people around him. Wonder enveloped his senses, as he stared upon several new creatures he had never seen before. He began to wonder where he was, and what he would learn from this situation to make him more attuned to his Spirit...</p><p> </p><p>Slim began to wonder if all of his clan had experienced a similar Bairock, and he wondered what these new events would entail for him. </p><p> </p><p>(Left backround story very open in case you are planning on using these. Hope it fits well for the game.) Lemme know if this will work. </p><p> </p><p>Thanks, Jesse</p></blockquote><p></p>
[QUOTE="Tiali, post: 4760439, member: 83356"] EDIT: Character stats updated, made adjustment to stat based attributes as well. Slim Stonehand Race - Dwarf (Male) Class - Shaman (lvl 1, xp 0) Alignment - Good Diety - Worships all the spirits of nature, but will pray to and honor any god or goddess that loves nature. Scores Str 10 (0) Dex 14 (2) Con 18 (4) +2 racial bonus Int 10 (0) Wis 18 (4) +2 racial bonus Cha 8 (-1) Max HP 30, Bloodied 15 Healing surges 13 per day, heal 7 hp (11 when im near spirit companion) (11 for class, 2 for Durable feat) Initiative = 2 (Dex) Speed = 5 squares Ac 14 = 10 base, 2 dex, 2 armor Fort 14 = 10 base, 4 con Ref 12 = 10 base, 2 dex Will 14 = 10 base, 4 wis Senses - Low Light, Insight 14, Perception 19 Skills Nature 9 Heal 9 Perception 9 Endurance 11 (+2 dwarf) Dungeoneering 2 (+2 dwarf) Languages Common, Dwarven Race Features 1. +5 to poison checks 2. can use second wind as minor action 3. Proficient with warhammer and thrown hammer 4. not encumbered by heavy load 5. -1 square to any effect that would force my character to move (bull rush) Can also make saving throw to avoid being moved to prone. Feats Durable: +2 healing surges per day Class Features 1. [COLOR=lime]Call Spirit Companion[/COLOR] (Black Bear) burst 20 (Spirit can be dismissed if it takes 10 or more dmg in a 'single' swing, cannot be killed by two or more swings adding to 10+.) I take 5 damage if it is forcefully dismissed. 2. [COLOR=darkred]Healing Spirit:[/COLOR] +1d6+4 to healing surge, usable on others 3. [COLOR=darkred]Speak with Spirits[/COLOR]: Wisdom Bonus added to next check 4. [COLOR=lime]Spirit Shield[/COLOR]: If an enemy leaves a square next to Spirit, that enemy takes my Wis modifier in damage + 1 ally adjacent to Spirit gains my Wis mod in hp + my con mod for protector spirit ability - see below. (6 hp heal) 5. [COLOR=yellow]Protecting Spirit[/COLOR] - Any ally adjacent to spirit is granted a +4 healing bonus to their second wind, or a +4 to healing for any of my abilities used on them. (My con mod is bonus: 4) Powers At Will: [COLOR=lime]Protecting Strike[/COLOR]: 1d8 + wis mod to target creature, all allies adjacent to Spirit get temporary hp (temp hp is my con mod, 4) At Will: [COLOR=lime]Watcher's Strike[/COLOR]: 1d8 + Wis mod to target creature, allies adjacent to Spirit get +1 attack bonus and +5 perception until end of my next turn. Encounter: [COLOR=darkred]Call to the Ancestral Warrior[/COLOR]: 1d10 + wis mod to target creature, allies adjacent to Spirit, gain +2 to all defenses (AC, fort ref will) until end of my next turn. Daily: [COLOR=navy]Spirit of the Healing Flood[/COLOR]: Burst 5: 1d8 + wis mod to all enemies within burst, until end of encounter each ally within burst gets regen 2 as long as they are bloodied. As minor action, ally can halt the regen to gain an instant 10 hp. Items Warhammer +2 attack, d10 + 0 (15gp) Throwing hammer +5 attack, d6 + 0 (5gp x2) Longspear +3 attack d10 + 0 (10gp) Dagger +0 attack d4 + 0 (1gp) Leather armor 2 ac (25g) Standard adventurer's Kit (15g) 5 Common Meals (1g) Totem (black bear) (5g) +1 magic bonus enhancement per the lvl 1 magic item that you provided. 82g spent, 18 remaining Slim was the member of a tribe of old-world dwarves living under a hillock in the treacherous northlands. The Stonehand clan lives by their traditions, and they love nature as much as any normal dwarf love the underground. The Stonehand Clan, as well as the seven other dwarven clans living in this small underground city, were all nomads. Few if any had travelled far enough to see another city, or another race for that matter. They lived in seclusion. They lived by the sweat of their own brows, and by the gifts of the land around them. Slim left the clan on his 45 birthday to complete his Bairock [Bye-rock] (a spiritual journey that all shamans took. This journey helped them become more attuned with thier Spiritual Companion). He left the clan with armor, weapons, five days provisions for food, and two full waterskins. He was told to return ONLY when he had found his Spirit. On his journey he came upon a giant blackbear (oddly similar to his spirutal companion) and began to follow it around in hopes that this bear may lead him to his answers. For several weeks Slim followed the black bear, and learned to live as the bear did. He ate what he could find, drank from the nearby stream, and even lived in a small chamber inside the bears main cave. The bear did not seem to mind at all. Just as Slim began to understand the ways of the world around him, "it' happened. One morning he felt a hard push on his side as he slept. He rolled over to see the giant black bear standing over him. Its eyes were fixed on his. He sat up slowly wondering what this meant, and how he should react. As he stared into the eyes of the giant bear, he felt a weightless sensation, and the room began to glow. The bright light blinded Slim, and the a sudden painful sensation overcame him. All he remembered was light, and the piercing eyes of the bear. When Slim awoke again, he was laying in front of a giant portal with several other 'oddly shaped' people standing around him. In total confusion, Slim stood, and looked into the faces of the people around him. Wonder enveloped his senses, as he stared upon several new creatures he had never seen before. He began to wonder where he was, and what he would learn from this situation to make him more attuned to his Spirit... Slim began to wonder if all of his clan had experienced a similar Bairock, and he wondered what these new events would entail for him. (Left backround story very open in case you are planning on using these. Hope it fits well for the game.) Lemme know if this will work. Thanks, Jesse [/QUOTE]
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