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[4e] Exertion points rather than at-will/ecounter/daily managment?
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<blockquote data-quote="lkjopajdowma" data-source="post: 5138468" data-attributes="member: 55568"><p>This is an interesting idea. I think in order for this to work, and have some semblance of balance, you'd need to do the math on how many encounter/dailies powers characters use in an average adventuring day (if the exertion points are on a daily recharge) to figure out the right amount of points to give out, and how many points to assign to powers. </p><p></p><p>And then the question is, do higher level powers cost more than lower level powers, or do all encounter powers and daily powers have the same cost, regardless of level? I'd be afraid of it getting pretty fiddly with different costs, but in theory, higher level powers should cost more. It almost seems like you would have to assign a point value based on power level. In that regard, you'd get some pretty large numbers, even if you combine a few levels of powers at a time into a "cost tier".</p><p></p><p>EDIT: Then again, you can retrain to replace powers as you level up, so this may not be that huge of an issue. It's been a while since I've played 4e, and sort of forgot about that. But even then, looking at a 25th lvl character I had, I didn't retrain some low level utility powers, because even at that level, they're still useful, and it still has a 15th level daily. So are we at a point where utilities would also need a different cost structure due to the fact low level utilities can still be useful at high levels, whereas attack powers are more likely to be retrained?</p><p></p><p>I do like the idea of seeing characters pushing themselves beyond normal limits by expending healing surges, and I'm in the middle of brainstorming ideas for when I run another 4e game, and I like the idea of spending healing surges (and maybe an AP, which I'm already planning on being more liberal with and giving more uses to--but that's another thread) to recharge daily/encounter powers.</p><p></p><p>I think an option like this would work great for some groups, but for others you might have a problem with player's overanalyzing how many points they have vs. what they want to do. It also seems like it would be more book keeping (assuming a group is using power cards at present and not just marking off on a sheet what powers they used).</p><p></p><p>(As an aside: I feel the current system does much of the same, depending on how you look at it. The idea with Encounter powers and Daily powers, as I see it, is that they represent the exertion needed to use them in that Encounters can only be done every so often, and Dailies use so much energy that you can only do them once a day. IMO, "exertion points" is just as "gamey".)</p></blockquote><p></p>
[QUOTE="lkjopajdowma, post: 5138468, member: 55568"] This is an interesting idea. I think in order for this to work, and have some semblance of balance, you'd need to do the math on how many encounter/dailies powers characters use in an average adventuring day (if the exertion points are on a daily recharge) to figure out the right amount of points to give out, and how many points to assign to powers. And then the question is, do higher level powers cost more than lower level powers, or do all encounter powers and daily powers have the same cost, regardless of level? I'd be afraid of it getting pretty fiddly with different costs, but in theory, higher level powers should cost more. It almost seems like you would have to assign a point value based on power level. In that regard, you'd get some pretty large numbers, even if you combine a few levels of powers at a time into a "cost tier". EDIT: Then again, you can retrain to replace powers as you level up, so this may not be that huge of an issue. It's been a while since I've played 4e, and sort of forgot about that. But even then, looking at a 25th lvl character I had, I didn't retrain some low level utility powers, because even at that level, they're still useful, and it still has a 15th level daily. So are we at a point where utilities would also need a different cost structure due to the fact low level utilities can still be useful at high levels, whereas attack powers are more likely to be retrained? I do like the idea of seeing characters pushing themselves beyond normal limits by expending healing surges, and I'm in the middle of brainstorming ideas for when I run another 4e game, and I like the idea of spending healing surges (and maybe an AP, which I'm already planning on being more liberal with and giving more uses to--but that's another thread) to recharge daily/encounter powers. I think an option like this would work great for some groups, but for others you might have a problem with player's overanalyzing how many points they have vs. what they want to do. It also seems like it would be more book keeping (assuming a group is using power cards at present and not just marking off on a sheet what powers they used). (As an aside: I feel the current system does much of the same, depending on how you look at it. The idea with Encounter powers and Daily powers, as I see it, is that they represent the exertion needed to use them in that Encounters can only be done every so often, and Dailies use so much energy that you can only do them once a day. IMO, "exertion points" is just as "gamey".) [/QUOTE]
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[4e] Exertion points rather than at-will/ecounter/daily managment?
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