Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[4e] Exertion points rather than at-will/ecounter/daily managment?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 5138532" data-attributes="member: 386"><p>I don't know if that's going to help you get more immersed in the game world.</p><p></p><p>I think lack of immersion happens because you don't need to concern yourself with the game world when it comes to action resolution. There's no difference between a stream of water (difficult terrain) and heavy underbrush (difficult terrain).</p><p></p><p>If you make the details of the game world matter in action resolution - "Hey, that gnome who's invisible, if he goes through the water I should see splashes, right?" "I am going to try to manoeuvre the bad guy so his footing is off in the underbrush, making it easier for me to trip him with a push."</p><p></p><p>If those little details matter then players will be looking at them for advantages, thus thinking about the details of the game world, picturing their characters in the game world - immersion.</p><p></p><p>The question is, how do you do that? Anyway, another thing to consider.</p><p></p><p>If I were to use your system... I'd have a rule that says:</p><p></p><p>"The DM can waive the cost of exertion points if the attack uses features of the environment, the positioning of opponents, or any other details of the game world to aid in its success."</p><p></p><p>(Maybe the exact reason for waiving the cost would be different based on the power: "Spinning Sweep: if you can get under his guard and kick out his legs, you don't need to spend an exertion point." Don't define anything else, leave it game-world based. This means you can't Spinning Sweep oozes easily; with a creature like a hobgoblin, who fights in little phalanx, you'd have the same problem - at least not until you knock their shield away and are able to get under their guard.)</p><p></p><p>Then you keep the number of exertion points low so that players are forced to look for these things. You'd probably want to make sure you add in specific things that are easily used for the first while until players get the hang of it.</p><p></p><p>Hmm... that could work!</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5138532, member: 386"] I don't know if that's going to help you get more immersed in the game world. I think lack of immersion happens because you don't need to concern yourself with the game world when it comes to action resolution. There's no difference between a stream of water (difficult terrain) and heavy underbrush (difficult terrain). If you make the details of the game world matter in action resolution - "Hey, that gnome who's invisible, if he goes through the water I should see splashes, right?" "I am going to try to manoeuvre the bad guy so his footing is off in the underbrush, making it easier for me to trip him with a push." If those little details matter then players will be looking at them for advantages, thus thinking about the details of the game world, picturing their characters in the game world - immersion. The question is, how do you do that? Anyway, another thing to consider. If I were to use your system... I'd have a rule that says: "The DM can waive the cost of exertion points if the attack uses features of the environment, the positioning of opponents, or any other details of the game world to aid in its success." (Maybe the exact reason for waiving the cost would be different based on the power: "Spinning Sweep: if you can get under his guard and kick out his legs, you don't need to spend an exertion point." Don't define anything else, leave it game-world based. This means you can't Spinning Sweep oozes easily; with a creature like a hobgoblin, who fights in little phalanx, you'd have the same problem - at least not until you knock their shield away and are able to get under their guard.) Then you keep the number of exertion points low so that players are forced to look for these things. You'd probably want to make sure you add in specific things that are easily used for the first while until players get the hang of it. Hmm... that could work! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[4e] Exertion points rather than at-will/ecounter/daily managment?
Top