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4E Exotic Weapons?
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<blockquote data-quote="Kaisoku" data-source="post: 3958578" data-attributes="member: 58447"><p>Unfortunately, 3e has used the same feat for two concepts with regards to exotic weapon proficiency.</p><p></p><p>One is to classify a set of weapons as being "non-standard for the setting". Meaning, kama, nunchaku, etc. These weapons, stats-wise, aren't any "better", rather they are just different flavour. You don't get anything out of the feat other than to say "I know how to use these weapons that are funny looking and have funny sounding names".</p><p>Mechanically, you've lost a feat for no benefit.</p><p></p><p>The other is to classify weapons that would grant you a bonus over the standard normal weapons. A Bastard sword isn't an exotic weapon.. rather, you use it in an exotic way to it's full benefit. Normally, you use a Bastard sword two-handed (at 1d10, a simple weapon quality). One handed requires exotic proficiency.. to get 1d10 in one hand (better than martial weapon quality).</p><p>Mechanically, you've increased damage by 1 or so.</p><p></p><p>Compared to Weapon Specialization, it's half as useful, but then there's other weapons that give extra options (bonuses on disarm or able to drop on trip attempts, or special reach conditions, etc). That and weapon spec is fighter only, and anyone can pick up exotic proficiency.</p><p></p><p></p><p>Ultimately, I'd like to see a feat actually GIVE something. Kamas and Nunchaku should be useable by those people with the analog european weapon proficiencies... mechanically it shouldn't matter, as it only affects roleplaying situations (which are poorly represented by mechanical feats... where someone could pick weapon focus instead, etc).</p><p></p><p>If a weapon gives something extra, then yeah.. or make it a blanket feat that gives the extra, or whatever. But a feat should give you something is the point here.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 3958578, member: 58447"] Unfortunately, 3e has used the same feat for two concepts with regards to exotic weapon proficiency. One is to classify a set of weapons as being "non-standard for the setting". Meaning, kama, nunchaku, etc. These weapons, stats-wise, aren't any "better", rather they are just different flavour. You don't get anything out of the feat other than to say "I know how to use these weapons that are funny looking and have funny sounding names". Mechanically, you've lost a feat for no benefit. The other is to classify weapons that would grant you a bonus over the standard normal weapons. A Bastard sword isn't an exotic weapon.. rather, you use it in an exotic way to it's full benefit. Normally, you use a Bastard sword two-handed (at 1d10, a simple weapon quality). One handed requires exotic proficiency.. to get 1d10 in one hand (better than martial weapon quality). Mechanically, you've increased damage by 1 or so. Compared to Weapon Specialization, it's half as useful, but then there's other weapons that give extra options (bonuses on disarm or able to drop on trip attempts, or special reach conditions, etc). That and weapon spec is fighter only, and anyone can pick up exotic proficiency. Ultimately, I'd like to see a feat actually GIVE something. Kamas and Nunchaku should be useable by those people with the analog european weapon proficiencies... mechanically it shouldn't matter, as it only affects roleplaying situations (which are poorly represented by mechanical feats... where someone could pick weapon focus instead, etc). If a weapon gives something extra, then yeah.. or make it a blanket feat that gives the extra, or whatever. But a feat should give you something is the point here. [/QUOTE]
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