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4e Expanded Armor Tables/Types/Varieties
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<blockquote data-quote="ONINOTAKI18" data-source="post: 4267485" data-attributes="member: 9493"><p>really? Thats a really bummer cause I only make 3 sorta big changes to 4e's super duper simple system.</p><p></p><p>1) Instead of 1 armor per proficiency there is 3</p><p>2) Instead of you either getting all or none of your int/dex modifier to ac you get your int/dex minus your check penalty</p><p>3) Instead of just light and heavy, you have light, medium, heavy, and simple, martial, superior. Its very similiar to how weapons have ranged, melee & simple, martial, superior.</p><p></p><p>If that is a too complex armor system then 4e has a too complex weapon system. Too me 4e's armor system is like what if the following was its weapon system</p><p></p><p>Simple Weapons</p><p>Dagger</p><p>Spear</p><p>Club</p><p></p><p>Martial Weapons</p><p>Sword</p><p>Axe</p><p>Hammer</p><p></p><p>Ranged Weapons</p><p>Sling</p><p>Bow </p><p>Crossbow</p><p></p><p>I am only trying to make the armor choices as fleshed out as the weapons choices, while tweaking it so that people who wear heavy armor can still get some boost to ac from their int or dex without breaking the system.</p></blockquote><p></p>
[QUOTE="ONINOTAKI18, post: 4267485, member: 9493"] really? Thats a really bummer cause I only make 3 sorta big changes to 4e's super duper simple system. 1) Instead of 1 armor per proficiency there is 3 2) Instead of you either getting all or none of your int/dex modifier to ac you get your int/dex minus your check penalty 3) Instead of just light and heavy, you have light, medium, heavy, and simple, martial, superior. Its very similiar to how weapons have ranged, melee & simple, martial, superior. If that is a too complex armor system then 4e has a too complex weapon system. Too me 4e's armor system is like what if the following was its weapon system Simple Weapons Dagger Spear Club Martial Weapons Sword Axe Hammer Ranged Weapons Sling Bow Crossbow I am only trying to make the armor choices as fleshed out as the weapons choices, while tweaking it so that people who wear heavy armor can still get some boost to ac from their int or dex without breaking the system. [/QUOTE]
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