[4e] Fallen - Prologue: The Crucible (Full)

Insight

Adventurer
Q'ynn Daelrith - Challenge IV

Q'ynn Daelrith, bloodied, beaten, bruised, exited the field of battle, the arena that had now become his prison. It was only a trick of fate that Daelrith had survived this latest match. Of course, Q'ynn would claim that, in the former nobleman's victory, Kord, his deity and the god of competition, had shown that Daelrith was the better combatant. Still, it was close, something that reminded Daelrith of his own mortality and that, one of these days, even Kord's grace would not be enough to save him.

Daelrith, the former noble, now a slave, had always known death. It stalked him, in dreams, in waking life, in happiness and in sorrow. Everywhere could death's hand be seen. Some might assert that Daelrith was lucky to have escaped the scourge, but, in truth, Daelrith would tell you of a time when he didn't feel quite so lucky to have been confronted with the end of all things...

In his youth, in Bael Surth, Q'ynn and his family spent their summers in the pristine luxury of a small riverside fishing village, Lecarm. It was a village in population, but actually, the settlement was rich in that many wealthy and noble families from Bael Surth and elsewhere would summer there. In fact, many, including the Daelriths, owned second homes in the Lecarm area.

It was during the summer of Q'ynn's 13th year. He and his extended family went down to the river's edge, as they were wont to do on bright summer days. The locals had built several large pavilions for the visitors to use; some said they built the pavilions to keep the rich snobs from interfering in the village's fishing business. In any event, Q'ynn and his family were at the river's edge, in the pavilion area, along with many other families.

During his summers, Q'ynn and his cousins would play with other children of the wealthy and noble. One of these kids, Jorn Taal, was something of a ringleader and would often lead the other children on adventures in the woods and coves in the surrounding area. One day, Taal led the kids down to the coves, small caves situated along the riverbanks and to the north. The area was dotted with possibly hundreds of these coves. Some were great fishing spots and, most days, you could find fishermen there, or even local kids there, learning their future trade.

There were often 30 kids in Taal's entourage, and this day was no different. He led the kids into many coves that the boy claimed were haunted by the spirits of ancient mariners and river pirates. As the day went along, and the kids had been traveling from cove to cove and from one haunted forest grove to another, the group started to separate. This wasn't intentional, but Taal didn't much care for some of the other kids, including the Daelriths, and allowed them to fall behind. There were coves and areas Taal avoided and for good reason -- some of them actually were haunted or otherwise really dangerous. Of course, Taal didn't bother sharing this information with the other children.

Lost, Q'ynn and his cousins were trying to find their way back to the Daelrith pavilion. They were in the middle of the woods, but Q'ynn thought that perhaps a certain trail looked familiar. He led the cousins, who really didn't know any better, along this trail that led them down to the rivers's edge. The trail went to a set of natural stairs, made from the granite found throughout the Lecarm area. The kids descended the stairs, thinking they would lead to the river, but instead, the rocks led down to a cove none of them had seen. Inside, the kids heard chanting and smelled incense, though at that age, none of them knew what this could mean. Instead of turning tail and running, the kids entered the cove, heedless of what was about to befall them.

What the kids found was something that shattered their young minds: a scene of unrepentent debauchery, a sick, evil ritual to some dark god unknown to youngster's lips. The priest, a half-orc in tattered, red robes, stood before a black, stone altar whereupon a bound, naked female half-elf was laid prostrate, strange sigils painted on her body, while the priest held a jagged dagger above her. The chanting continued, and the boys, transfixed in the presence of such a scene, could only watch, frozen in place. The chanting continued and the priest, unaware of his new audience, yelled out something to his dark god and drove the dagger into the female half-elf's chest, spraying blood and gore in the name of this nameless god.

The feeling Q'ynn experienced at that time, the first brush with death, the first touch of evil, was something he still carries with him to this day. It haunts the seemingly stoic and sometimes, even brave, former nobleman who now survives on dealing death to others. Daelrith thinks back to that scene of pure evil and wonders what he might do to stop it. Sometimes, when he dwells too much on his own current failures or near-death experiences, Q'ynn wishes he could go back to that moment, do something to stay that half-orc priest's hand, and maybe, just maybe, things would turn out differently.
 
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Sparky

Registered User
Final Destiny Roll.

Read on for the results...
The beams of light falling through the cracks in the high, shuttered window shifted unnoticed. A bell tolled in the distance, startling the room into an awareness of the time that had passed.

The Professor cleared his throat, "Ah, it seems we're done for today. Before we next meet, think on the events that followed Sarcus' appointment," he peered over the rims of his spectacles at the students who were blotting their notes and putting away quills.

He raised his voice to be heard over the students' murmur and rustle, "In particular, read the accounts of those he named his bodyguard - Atrius Silverblade, Pirx Ghosthand, Q'ynn Stormeye and Rodeh Rimefire!"

Thanks to all the participants - you made this really fun.
 
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hafrogman

Adventurer
Crucible Challeneg - Addendum

Silverblades: An Exploration of History and Legend, excerpt:

There are few among us not familiar with the legends of Veran Silverblade, but despite the enduring nature of his stories and deeds, there are no existing documents that mention him by name, or lend any historical proof that such a figure ever existed. Legends also hold that he founded the Order of the Silver Blade, which did certainly exist for a period of Eledin history. Some scholars choose to use this fact as proof of Veran’s historical reality. However, other sources imply that stories regarding the actions of individual members of the Order have been attributed to a single individual through repeated tellings and the effect of time’s passage. This view is particularly interesting when compared to the Lay of Terok Hill.

The ballad in question tells of how Veran Silverblade singlehandedly held the hill against an encroaching Tiefling army, facing thousands of soldiers and emerging victoriously.

Terok Hill is a small hill located between the Eledin empire and Bael Turath. Prior to the conquest of the Orial Pass by Arkhosia, and the subsequent rebalancing of power in the region, the hill had a fair amount of strategic importance to the two powers, and changed hands a number of times. As a result, there are records for no less than three distinct “Battles of Terok Hill”, including a fair number of skirmishes and other military actions. Details provided in the ballad are insufficient to associate the story with any of these particular battles, but further investigation does reveal a possible connection.

Records of the Eledin troops participation in the battles do not contain any mention of a soldier named Veran, Silverblade or otherwise. However, the records for the second Battle of Terok Hill, during the Vinidian War, do show that there was a member of the Order of the Silver Blade stationed at the hill during the battle. Comparison to the legend shows some differences of course. The knight, Istan Keenaval was not alone, he was stationed with a small force of soldiers, and indeed he wasn’t even in command, serving under Captain Berris Enet, infamous even before this battle for his disastrous leadership in two previous wars. But perhaps the most interesting difference between this battle and the Lay, is that the Eledin in fact lost the battle, as the entire force was wiped out by the Bael Turath army.

However, despite their eventual deaths, the Eledin soldiers held the hill for an unprecedented five days against the far greater numbers fielded by Bael Turath. Military strategists have stated that stalling the Tieflings at Terok Hill allowed the Eledin time to maneuver their forces for the counter attack that ended the war in their favor some weeks later. Thus, while the battle was lost, it could be argued as the most important victory of the war.

Recently, new records have surfaced from Bael Turath giving a revealing glimpse at this battle from the other side. Perhaps most interesting is the record of an assignment given and payment made for the assassination of Berris Enet, the day before the battle began. The Bael Turath army was not familiar with the Captain’s failed record, and may have assumed that removing the commanding officer would have weakened rather than improved the defending force. It is probably that Sir Keenaval assumed command upon the death of the Captain and rallied the tiny force to hold the Hill against the invading army. Accounts of the battle from the Bael Turath soldiers speak of a shining figure leading the Eledin, who drove them to feats of great heroism and might.

It is possible that in assassinating Berris Enet, the Tiefling Army actually cost themselves the war, and gave birth to one story that would achieve immortality upon being attributed to the legendary Veren.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Peeping from the shadows, Pirx hears his name called. He is panicked, understandably. Someone knows he is alive, and the summons as a bodyguard is, well, quite frankly disturbing to him, given that it was the failure of the Praetor's bodyguard that led to his current situation.

His breathing is light, shallow, and he wraps Thorgil's cloak around him, knowing that it blurs him into the shadows even more. Even though it magically resizes itself to him, Pirx is so small that it still trails in the ground, and he knows he is not fully invisible.

Nevertheless, Pirx is curious, and edges towards the Professor. Is this a trap? Conscious of at least three viable escape routes (if not to the outside world, at least to tiny recesses he has found here beneath the arena, where he can hide), Pirx grips his bow, and edges towards the summoning voice.
 


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