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General Tabletop Discussion
D&D Older Editions
4e far more tactical than 5e? or just a little
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<blockquote data-quote="Voadam" data-source="post: 8501040" data-attributes="member: 2209"><p>4e generally had more tactical character mechanics for characters than 5e. Before essentials everybody had more than one at will attack power, at least one more powerful encounter power, and one even more powerful daily power. There were a lot of movement and forced movement powers in the game and more control type mechanics such as defender mechanics to protect squishy comrades.</p><p></p><p>Monsters in particular had a vastly wider array of tactical options than 5e monsters which tend to be bags of hp, spellcasters, or specials. 4e monsters were designed around combat role (tough and strong brutes, mobile skirmishers, ambusher lurkers, controllers, artillery, etc.) and having both combat role specific mechanics and monster type specific mechanics (all gnolls do x) and also the split of normal monsters, minions, elites, and solos which can add variety to combat flow dynamics and optimal power applications.</p><p></p><p>4e could still get into 'this is the optimal tactical order of operations for your character most every fight." and that was one of my friend's complaints about 4e.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8501040, member: 2209"] 4e generally had more tactical character mechanics for characters than 5e. Before essentials everybody had more than one at will attack power, at least one more powerful encounter power, and one even more powerful daily power. There were a lot of movement and forced movement powers in the game and more control type mechanics such as defender mechanics to protect squishy comrades. Monsters in particular had a vastly wider array of tactical options than 5e monsters which tend to be bags of hp, spellcasters, or specials. 4e monsters were designed around combat role (tough and strong brutes, mobile skirmishers, ambusher lurkers, controllers, artillery, etc.) and having both combat role specific mechanics and monster type specific mechanics (all gnolls do x) and also the split of normal monsters, minions, elites, and solos which can add variety to combat flow dynamics and optimal power applications. 4e could still get into 'this is the optimal tactical order of operations for your character most every fight." and that was one of my friend's complaints about 4e. [/QUOTE]
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4e far more tactical than 5e? or just a little
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