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4E feats vs Essential Feats. A list?
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<blockquote data-quote="Lord Ernie" data-source="post: 5454816" data-attributes="member: 58517"><p>I don't see how this is an Essentials issue. Say I have a character who has certain feat choices, and a Dragon article arrives that provides much better options, what do I do? Can I rebuild my character? Or do I have to use the retraining rules? Officially, it's the latter, but then there's LFR rules that allow a complete rebuild at each level. While Essentials has certainly provided a slew of feats that are much better than some of the weak old feats (about time there was a standardized selection, too) and exacerbated the issue, it's not exactly new.</p><p></p><p>And yes, Essentials did update some existing feats, but these updates are accessible in the update document, the Online CB, and the Compendium. So again: what's the problem?</p><p></p><p>For the record, I allow my players a lot of leeway when it comes to building their characters, including allowing them to rebuild when better options become available. This includes retraining expertise feats for their Essentials counterparts when available, as well as certain other changes (e.g. our Tiefling Warlord changed his 'Scion of the Gods' feat to 'Improved Defenses'), without actual cost. I've even allowed mid-level retrains for some of my newer players, when they noticed they really didn't like a power they had. After all, who wants to play with a character they don't like?</p></blockquote><p></p>
[QUOTE="Lord Ernie, post: 5454816, member: 58517"] I don't see how this is an Essentials issue. Say I have a character who has certain feat choices, and a Dragon article arrives that provides much better options, what do I do? Can I rebuild my character? Or do I have to use the retraining rules? Officially, it's the latter, but then there's LFR rules that allow a complete rebuild at each level. While Essentials has certainly provided a slew of feats that are much better than some of the weak old feats (about time there was a standardized selection, too) and exacerbated the issue, it's not exactly new. And yes, Essentials did update some existing feats, but these updates are accessible in the update document, the Online CB, and the Compendium. So again: what's the problem? For the record, I allow my players a lot of leeway when it comes to building their characters, including allowing them to rebuild when better options become available. This includes retraining expertise feats for their Essentials counterparts when available, as well as certain other changes (e.g. our Tiefling Warlord changed his 'Scion of the Gods' feat to 'Improved Defenses'), without actual cost. I've even allowed mid-level retrains for some of my newer players, when they noticed they really didn't like a power they had. After all, who wants to play with a character they don't like? [/QUOTE]
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