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4E feats vs Essential Feats. A list?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5455039" data-attributes="member: 82106"><p>Well, WotC has said TIME AND TIME AGAIN, that Essentials material is just more 4e material. It isn't functionally any different from any splat book. You don't get confused because Arcane Power added some more options and AP doesn't have to print some block of text that says "You get to use this in addition to what you could use before". So the Essentials feats are official 4e material that is available to anyone that wants to use it. The DM can say "No Essentials!" and that's cool, just like he could say "No Arcane Power" too. </p><p></p><p>As for feats that are actually direct modifications of existing ones, if they are listed in errata then they are updated, pure and simple. Again the DM can say he's not using that errata, but otherwise the new text is the text. If it doesn't happen to be covered in errata THEN it would be up to the DM and the players to decide if they are using the updated version or not. </p><p></p><p>The point is all the feats work together from all sources. They all follow the same rules. Some may be better than older ones and maybe a given character would simply be better off with some Essentials feat instead of some older feat. Again this is just like the situation with any splat book or other new material. The DM might allow the player to swap out older stuff or even rebuild totally. It is really up to them. WotC can't make those decisions for you. They don't know your players, table, or play style. Officially they have to retrain. Unofficially most groups allow some level of rebuilding but that is always going to be unofficial. It isn't up to WotC to figure out the issues every game has or to know what is best for you.</p><p></p><p>I don't see any level of confusion that hasn't existed since Martial Power was released and some people wanted better powers and feats from it instead of PHB1 stuff they already had. It is just a fact of life.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5455039, member: 82106"] Well, WotC has said TIME AND TIME AGAIN, that Essentials material is just more 4e material. It isn't functionally any different from any splat book. You don't get confused because Arcane Power added some more options and AP doesn't have to print some block of text that says "You get to use this in addition to what you could use before". So the Essentials feats are official 4e material that is available to anyone that wants to use it. The DM can say "No Essentials!" and that's cool, just like he could say "No Arcane Power" too. As for feats that are actually direct modifications of existing ones, if they are listed in errata then they are updated, pure and simple. Again the DM can say he's not using that errata, but otherwise the new text is the text. If it doesn't happen to be covered in errata THEN it would be up to the DM and the players to decide if they are using the updated version or not. The point is all the feats work together from all sources. They all follow the same rules. Some may be better than older ones and maybe a given character would simply be better off with some Essentials feat instead of some older feat. Again this is just like the situation with any splat book or other new material. The DM might allow the player to swap out older stuff or even rebuild totally. It is really up to them. WotC can't make those decisions for you. They don't know your players, table, or play style. Officially they have to retrain. Unofficially most groups allow some level of rebuilding but that is always going to be unofficial. It isn't up to WotC to figure out the issues every game has or to know what is best for you. I don't see any level of confusion that hasn't existed since Martial Power was released and some people wanted better powers and feats from it instead of PHB1 stuff they already had. It is just a fact of life. [/QUOTE]
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