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4e for younger gamers
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<blockquote data-quote="Gargoyle" data-source="post: 4734897" data-attributes="member: 529"><p>I run a game for my wife and my 11 year old son, and he has a lot of fun. Not sure I'd want him at the table in my regular campaign with friends my age, but that's more because I'm worried about my friends' immaturity. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One tip, let your son create some power cards using index cards when creating his character. It helps them learn their powers and gives them something to reference. And just keep things moving...roleplaying can be fun, but keep those encounters short until you get an idea of his attention span. I agree with the above poster that a dungeon delve format might be best at least to start.</p><p></p><p>There isn't much you can do about players suspecting you of "cheating", regardless of their age. I'd say just be as fair as you can be, and focus on keeping it fun and it will go fine.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 4734897, member: 529"] I run a game for my wife and my 11 year old son, and he has a lot of fun. Not sure I'd want him at the table in my regular campaign with friends my age, but that's more because I'm worried about my friends' immaturity. :) One tip, let your son create some power cards using index cards when creating his character. It helps them learn their powers and gives them something to reference. And just keep things moving...roleplaying can be fun, but keep those encounters short until you get an idea of his attention span. I agree with the above poster that a dungeon delve format might be best at least to start. There isn't much you can do about players suspecting you of "cheating", regardless of their age. I'd say just be as fair as you can be, and focus on keeping it fun and it will go fine. [/QUOTE]
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