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[4e Forgotten Realms] Netheril
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<blockquote data-quote="Zoombaba" data-source="post: 4776880" data-attributes="member: 2504"><p>What has anyone done with Netheril in their FR games? They are shaping up to be the big baddie in my (first) FR campaign.</p><p></p><p>We started our first 4e campaign using the 4e Campaign Guide, setting the game in Loudwater. A vision of Lady Saharel has sent the PCs (now 4th level) to Spellgard (and the module Scepter Tower of Spellgard). I've been dropping a lot of hints of ascendancy of Netheril, and a possible invasion by the "shadow empire" into Loudwater (maybe an invasion of Silvery Moon? The Sword Coast?).</p><p></p><p>Which is all fine and dandy, but I have no real game plan beyond Scepter Tower. I've primarily been using modules up to this point, but feel now the campaign needs to go its own way. I'd like to map out levels 6th through 10, at least. I think the PCs would be 6th level by the time they leave Spellgard. I want Lady Saharel to give them a major clue at the end of this module that sets them up to fighting Netheril.</p><p></p><p>So far, the PCs have encountered shadar-kai bands seeking Netherese artifacts and ruins. So, what could be some possible adventures, bad guys, set pieces that would emphasize Netheril's overall bad-guyness?</p></blockquote><p></p>
[QUOTE="Zoombaba, post: 4776880, member: 2504"] What has anyone done with Netheril in their FR games? They are shaping up to be the big baddie in my (first) FR campaign. We started our first 4e campaign using the 4e Campaign Guide, setting the game in Loudwater. A vision of Lady Saharel has sent the PCs (now 4th level) to Spellgard (and the module Scepter Tower of Spellgard). I've been dropping a lot of hints of ascendancy of Netheril, and a possible invasion by the "shadow empire" into Loudwater (maybe an invasion of Silvery Moon? The Sword Coast?). Which is all fine and dandy, but I have no real game plan beyond Scepter Tower. I've primarily been using modules up to this point, but feel now the campaign needs to go its own way. I'd like to map out levels 6th through 10, at least. I think the PCs would be 6th level by the time they leave Spellgard. I want Lady Saharel to give them a major clue at the end of this module that sets them up to fighting Netheril. So far, the PCs have encountered shadar-kai bands seeking Netherese artifacts and ruins. So, what could be some possible adventures, bad guys, set pieces that would emphasize Netheril's overall bad-guyness? [/QUOTE]
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