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4e Forgotton Realms online campaign
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<blockquote data-quote="Seraphym" data-source="post: 5496754" data-attributes="member: 6672632"><p>Hi Slapshot. I am interested in joining your game and I am available at 6pm PST. As a disclaimer, I am new to D&D 4e but I have spent quite a bit of time learning the rules from the <em>Players Handbook</em> so I should be able to keep up.</p><p>You seem to have a person in each of the four roles now (assuming Gedron plays his controller) so how about I play another defender? The character I had in mind is:</p><p></p><p>Zanian Silvermorn, level 1</p><p>Half-Elf, Paladin</p><p>Build: Protecting Paladin</p><p>Background: Luruar (Luruar Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 14, Con 15, Dex 8, Int 10, Wis 14, Cha 18.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 14, Con 13, Dex 8, Int 10, Wis 14, Cha 16.</p><p></p><p></p><p>AC: 20 Fort: 13 Reflex: 13 Will: 15</p><p>HP: 30 Surges: 12 Surge Value: 7</p><p></p><p>TRAINED SKILLS</p><p>Religion +5, Insight +9, Heal +7, Diplomacy +11</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics -5, Arcana, Bluff +4, Dungeoneering +2, Endurance -2, History, Intimidate +4, Nature +2, Perception +2, Stealth -5, Streetwise +4, Thievery -5, Athletics -2</p><p></p><p>FEATS</p><p>Level 1: Healing Hands</p><p></p><p>POWERS</p><p>Dilettante: Tide of Iron</p><p>Lay on Hands: Lay on Hands</p><p>Paladin at-will 1: Enfeebling Strike</p><p>Paladin at-will 1: Bolstering Strike</p><p>Paladin encounter 1: Shielding Smite</p><p>Paladin daily 1: On Pain of Death</p><p></p><p>ITEMS</p><p>Plate Armor, Adventurer's Kit, Heavy Shield, Holy Symbol, Warhammer</p><p></p><p>Zanian grew up in Sundabar, and when he came of age he took up the calling to become a paladin of Torm. He was was trained and mentored by a dwarf. His dwarvern mentor soon realised that Zanian was a tenacious but clumsy student, lacking the finesse to truely master the sword-work that most other elven and half-elven initiates took to with relative ease. As such, he trained Zanian in the use of the more typically dwarvern warhammer.</p><p>Zanian's cheerful disposition does not obscure the fact that he is also a devout and dutiful paladin of Torm. He adventures to uphold law, truth and justice and to help restore some safety to the lands of Faerun. He is often distracted from his noble goals, though, to seek the company of beautiful women; and being attractive as well as charismatic, he has little trouble 'finding' them.</p><p></p><p>My idea for Zanian was basically 'how about a dutiful paladin who otherwise behaves like a bard?'. And then I fleshed him out from there.</p><p>I have plenty of other character concepts that I could use if I am needed to fill another role. Zanian is likely to try and hit-on most of the female NPC's so I could use a slightly tamer character if anyone's not comfortable with that. </p><p></p><p>I also have a few questions about your campaign:</p><p>1) Is your campaign going to focus on role-playing, combat or puzzle-solving? Or will you combine these?</p><p>2) Where in Faerun is the campaign going to start and should we give an explanation in our characters' backgrounds as to why they are there?</p><p>3) How mature are you going to make the content of the campaign? (E.g. rules on characters swearing etc.). </p><p>4) Do you have alignment restrictions for the PCs?</p></blockquote><p></p>
[QUOTE="Seraphym, post: 5496754, member: 6672632"] Hi Slapshot. I am interested in joining your game and I am available at 6pm PST. As a disclaimer, I am new to D&D 4e but I have spent quite a bit of time learning the rules from the [I]Players Handbook[/I] so I should be able to keep up. You seem to have a person in each of the four roles now (assuming Gedron plays his controller) so how about I play another defender? The character I had in mind is: Zanian Silvermorn, level 1 Half-Elf, Paladin Build: Protecting Paladin Background: Luruar (Luruar Benefit) FINAL ABILITY SCORES Str 14, Con 15, Dex 8, Int 10, Wis 14, Cha 18. STARTING ABILITY SCORES Str 14, Con 13, Dex 8, Int 10, Wis 14, Cha 16. AC: 20 Fort: 13 Reflex: 13 Will: 15 HP: 30 Surges: 12 Surge Value: 7 TRAINED SKILLS Religion +5, Insight +9, Heal +7, Diplomacy +11 UNTRAINED SKILLS Acrobatics -5, Arcana, Bluff +4, Dungeoneering +2, Endurance -2, History, Intimidate +4, Nature +2, Perception +2, Stealth -5, Streetwise +4, Thievery -5, Athletics -2 FEATS Level 1: Healing Hands POWERS Dilettante: Tide of Iron Lay on Hands: Lay on Hands Paladin at-will 1: Enfeebling Strike Paladin at-will 1: Bolstering Strike Paladin encounter 1: Shielding Smite Paladin daily 1: On Pain of Death ITEMS Plate Armor, Adventurer's Kit, Heavy Shield, Holy Symbol, Warhammer Zanian grew up in Sundabar, and when he came of age he took up the calling to become a paladin of Torm. He was was trained and mentored by a dwarf. His dwarvern mentor soon realised that Zanian was a tenacious but clumsy student, lacking the finesse to truely master the sword-work that most other elven and half-elven initiates took to with relative ease. As such, he trained Zanian in the use of the more typically dwarvern warhammer. Zanian's cheerful disposition does not obscure the fact that he is also a devout and dutiful paladin of Torm. He adventures to uphold law, truth and justice and to help restore some safety to the lands of Faerun. He is often distracted from his noble goals, though, to seek the company of beautiful women; and being attractive as well as charismatic, he has little trouble 'finding' them. My idea for Zanian was basically 'how about a dutiful paladin who otherwise behaves like a bard?'. And then I fleshed him out from there. I have plenty of other character concepts that I could use if I am needed to fill another role. Zanian is likely to try and hit-on most of the female NPC's so I could use a slightly tamer character if anyone's not comfortable with that. I also have a few questions about your campaign: 1) Is your campaign going to focus on role-playing, combat or puzzle-solving? Or will you combine these? 2) Where in Faerun is the campaign going to start and should we give an explanation in our characters' backgrounds as to why they are there? 3) How mature are you going to make the content of the campaign? (E.g. rules on characters swearing etc.). 4) Do you have alignment restrictions for the PCs? [/QUOTE]
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