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[4E+] Forked Thread: Why doesn't WotC license older editions?
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<blockquote data-quote="jephlewis" data-source="post: 4673348" data-attributes="member: 81304"><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4668454" target="_blank"> Why doesn't WotC license older editions? </a></p><p></p><p>Like a few others, i'm of the opinion that it's easier to make money with one thing than making two things and hoping both of them sell as much to equal the money gained from selling that one thing. That being said:</p><p></p><p>Why doesn't wotc make a 4E 'unearthed arcana' that is all about emulating all prior editions using the 4E ruleset, including notes on how to convert newer adventures and such? For example:</p><p></p><p>1E: multiply xp requirements in 4E PHB by 1.5, PC's only recieve 1/2 listed hit points in 4E PHB, only spellcasters have powers, only thieves have skills. See 2E section for skill rolls. Award 1xp per gp removed from dungeon.</p><p></p><p>2E: take 1E and add a skill roll for all characters. PC takes level and/or attribute bonus depending on the action and DM approval, DM determines difficulty, PC rolls 1d20 and adds bonus.</p><p></p><p>BECMI: adjust all monster's hit points to 1/5th of listed in 4E MM; omit all movement powers.</p><p></p><p>So, people could get the 4E core, get this book, and then go to rpgnow and download a whole bunch of stuff to play.</p><p></p><p>Pros: </p><p>old rules 'in print'...kinda</p><p>easier 'old school' play under 4E [current] ruleset</p><p>greater interest in older supplements and adventures</p><p>greater interest in 4E</p><p>lots of different ways to play 4E = appeals to more diverse groups</p><p>don't need to spend $100.00 on a physical, dead tree rules cyclopedia on the secondary market</p><p>this book would allow everyone to take their favorite parts of different editions and combine them into their 'ultimate' D&D with 4E as the skeleton.</p><p></p><p>Cons:</p><p>won't be able to 100% duplicate 'old school'</p><p>need 4E core books to play </p><p>marketing to many people that aren't satisfied with 4E/ 4E isn't their thing</p><p>may require multiple books; 'unearthed arcana: basic edition resurrected!', 'unearthed arcana: using the 2E campaign settings'.</p><p>requires either owning older edition books, supplements, and campaign settings, or downloading them from rpgnow/drivethrurpg.</p><p></p><p></p><p></p><p>So, thoughts? Opinions? Would you use it? Pros? Cons?</p></blockquote><p></p>
[QUOTE="jephlewis, post: 4673348, member: 81304"] Forked from: [URL="http://www.enworld.org/forum/showpost.php?postid=4668454"] Why doesn't WotC license older editions? [/URL] Like a few others, i'm of the opinion that it's easier to make money with one thing than making two things and hoping both of them sell as much to equal the money gained from selling that one thing. That being said: Why doesn't wotc make a 4E 'unearthed arcana' that is all about emulating all prior editions using the 4E ruleset, including notes on how to convert newer adventures and such? For example: 1E: multiply xp requirements in 4E PHB by 1.5, PC's only recieve 1/2 listed hit points in 4E PHB, only spellcasters have powers, only thieves have skills. See 2E section for skill rolls. Award 1xp per gp removed from dungeon. 2E: take 1E and add a skill roll for all characters. PC takes level and/or attribute bonus depending on the action and DM approval, DM determines difficulty, PC rolls 1d20 and adds bonus. BECMI: adjust all monster's hit points to 1/5th of listed in 4E MM; omit all movement powers. So, people could get the 4E core, get this book, and then go to rpgnow and download a whole bunch of stuff to play. Pros: old rules 'in print'...kinda easier 'old school' play under 4E [current] ruleset greater interest in older supplements and adventures greater interest in 4E lots of different ways to play 4E = appeals to more diverse groups don't need to spend $100.00 on a physical, dead tree rules cyclopedia on the secondary market this book would allow everyone to take their favorite parts of different editions and combine them into their 'ultimate' D&D with 4E as the skeleton. Cons: won't be able to 100% duplicate 'old school' need 4E core books to play marketing to many people that aren't satisfied with 4E/ 4E isn't their thing may require multiple books; 'unearthed arcana: basic edition resurrected!', 'unearthed arcana: using the 2E campaign settings'. requires either owning older edition books, supplements, and campaign settings, or downloading them from rpgnow/drivethrurpg. So, thoughts? Opinions? Would you use it? Pros? Cons? [/QUOTE]
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