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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Fortune cards = 4e RPGA rewards cards v2?
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<blockquote data-quote="MrMyth" data-source="post: 5442345" data-attributes="member: 61155"><p>I had actually immediately jumped to this conclusion when I heard more about Fortune Cards - that they were Rewards Cards v2.0. And I thought that sounded fine in that context...</p><p> </p><p>...but since then, I'm reconsidering. </p><p> </p><p>See, rewards cards were nice, but not necessary. They provided an occasional benefit - but you could only use a handful each adventure. That limited how much an effect that they had overall, and thus, how big of a difference there was between the dude with 3 awesome cards, and the players with none at all. </p><p> </p><p>But with Fortune Cards, from what I understand, you can potentially use one <em>every single round </em>in <em>every single encounter</em>. That's a much bigger impact on the game, especially if you stock up on really useful cards.</p><p> </p><p>That's really the dilemma here for me. I can find ways to use these cards that don't alter the balance of the game. But the default approach WotC is using will have a significant impact on how much power PCs have at the table. That makes them very different from the old rewards cards, which might affect one or two pivotal events in the game, but certainly weren't omnipresent throughout.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5442345, member: 61155"] I had actually immediately jumped to this conclusion when I heard more about Fortune Cards - that they were Rewards Cards v2.0. And I thought that sounded fine in that context... ...but since then, I'm reconsidering. See, rewards cards were nice, but not necessary. They provided an occasional benefit - but you could only use a handful each adventure. That limited how much an effect that they had overall, and thus, how big of a difference there was between the dude with 3 awesome cards, and the players with none at all. But with Fortune Cards, from what I understand, you can potentially use one [I]every single round [/I]in [I]every single encounter[/I]. That's a much bigger impact on the game, especially if you stock up on really useful cards. That's really the dilemma here for me. I can find ways to use these cards that don't alter the balance of the game. But the default approach WotC is using will have a significant impact on how much power PCs have at the table. That makes them very different from the old rewards cards, which might affect one or two pivotal events in the game, but certainly weren't omnipresent throughout. [/QUOTE]
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4e Fortune cards = 4e RPGA rewards cards v2?
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