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[4e] From the Ruins (closed) - OOC
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<blockquote data-quote="Duelpersonality" data-source="post: 4903480" data-attributes="member: 64706"><p>Absolutely <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>a) Most people simply refer to it as the end of the Old Wars. Certain elven and primal societies refer to it as the Cleansing. Some dwarves call it Turba's Abandonment, or simply the Abandonment. There are certainly hundreds of different local names for the phenomenon, though in small, primarily human communities the whole event is fading into a mythical status.</p><p></p><p>b) Tyral is ruled by a council of representatives from merchant houses throughout the city. Currently there are six houses powerful enough to warrant representation, and a number of minor houses trying to gain membership.</p><p></p><p>c) Enhancement bonuses should be given to all weapons, implements, armor and neck slot items. These items are not actually magical, the enhancement bonuses reside within the characters (however, this does not mean that unarmed attacks and implement powers used without implements get the bonus--the characters need something to focus their abilities through).</p><p></p><p>d) None of the gods are directly concerned with mortal wars or martial pursuits, however each has at least one such sect devoted to them. The largest of these are devoted to Culvo, Pulno and Turba. </p><p></p><p style="margin-left: 20px">The Order of the Red Moon is a sect devoted to Culvo which studies and practices methods of death as their worship. They are not mindless murderers, nor do they perform sacrifices--Culvo takes things when he wills it. The primary face of the Order is actually as enbalmers, however each member of the sect is trained extensively in personal combat. The sect as a whole is not a group of assassins, however some do tend to come out of the sect from time to time. The Order of the Red Moon functions as a funerary home and investigative organization in Tyral--when there is a murder, a family can pay a tribute to the temple to have a priest personally look into it.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Pulno represents both the calm serenity of gentle waves and the violence of the storm. It is this latter aspect that a very militaristic wing of his church focuses on. They maintain a large temple in Tyral, though there is a larger and more peaceful temple of Pulno there (the people of Tyral are rightly concerned with keeping the god of the seas happy). This sect has no official name and considers itself to be a part of the larger church of Pulno. The members focus on letting the fury of the storm carry them into battle.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Ironsong is a rapidly growing cult of Turba. Primarily dwarven, the Ironsong believes that by understanding and controlling their weapons they can bring the favor of Turba--and Turba's gifts--back onto themselves. The Ironsong is nearly fanatical in its discipline, holding that the end of the Old Wars was not a condemnation of fighting but of wanton slaughter. The Ironsong has established a small temple in the Districts of Tyral and is currently recruiting new members to bolster its ranks--the leadership hopes to gain a reputation as a reliable group of mercenaries and guards for hire.</p><p></p><p>e) Multiclassing is definitely open. Be sure to familiarize yourself with the rules on page 208 of the PHB as multiclassing is vastly different in 4e than in previous editions of the game.</p></blockquote><p></p>
[QUOTE="Duelpersonality, post: 4903480, member: 64706"] Absolutely ;) a) Most people simply refer to it as the end of the Old Wars. Certain elven and primal societies refer to it as the Cleansing. Some dwarves call it Turba's Abandonment, or simply the Abandonment. There are certainly hundreds of different local names for the phenomenon, though in small, primarily human communities the whole event is fading into a mythical status. b) Tyral is ruled by a council of representatives from merchant houses throughout the city. Currently there are six houses powerful enough to warrant representation, and a number of minor houses trying to gain membership. c) Enhancement bonuses should be given to all weapons, implements, armor and neck slot items. These items are not actually magical, the enhancement bonuses reside within the characters (however, this does not mean that unarmed attacks and implement powers used without implements get the bonus--the characters need something to focus their abilities through). d) None of the gods are directly concerned with mortal wars or martial pursuits, however each has at least one such sect devoted to them. The largest of these are devoted to Culvo, Pulno and Turba. [INDENT]The Order of the Red Moon is a sect devoted to Culvo which studies and practices methods of death as their worship. They are not mindless murderers, nor do they perform sacrifices--Culvo takes things when he wills it. The primary face of the Order is actually as enbalmers, however each member of the sect is trained extensively in personal combat. The sect as a whole is not a group of assassins, however some do tend to come out of the sect from time to time. The Order of the Red Moon functions as a funerary home and investigative organization in Tyral--when there is a murder, a family can pay a tribute to the temple to have a priest personally look into it. Pulno represents both the calm serenity of gentle waves and the violence of the storm. It is this latter aspect that a very militaristic wing of his church focuses on. They maintain a large temple in Tyral, though there is a larger and more peaceful temple of Pulno there (the people of Tyral are rightly concerned with keeping the god of the seas happy). This sect has no official name and considers itself to be a part of the larger church of Pulno. The members focus on letting the fury of the storm carry them into battle. The Ironsong is a rapidly growing cult of Turba. Primarily dwarven, the Ironsong believes that by understanding and controlling their weapons they can bring the favor of Turba--and Turba's gifts--back onto themselves. The Ironsong is nearly fanatical in its discipline, holding that the end of the Old Wars was not a condemnation of fighting but of wanton slaughter. The Ironsong has established a small temple in the Districts of Tyral and is currently recruiting new members to bolster its ranks--the leadership hopes to gain a reputation as a reliable group of mercenaries and guards for hire.[/INDENT] e) Multiclassing is definitely open. Be sure to familiarize yourself with the rules on page 208 of the PHB as multiclassing is vastly different in 4e than in previous editions of the game. [/QUOTE]
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