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[4e] From the Ruins (closed) - OOC
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<blockquote data-quote="Voda Vosa" data-source="post: 4909576" data-attributes="member: 51271"><p>Suggestions:</p><p></p><p>[sblock=Powers]</p><p>At will</p><p>Astral Seal Cleric Attack 1</p><p>You outline your enemy with the silver glow of the Astral Sea.</p><p>and its healing light bathes your friend.</p><p>At - Will • Divine, Healing , Implement</p><p>Standard A c t i o n Ranged 5</p><p>Target: O n e creature</p><p>Attack: Wisdom +2 vs. Reflex</p><p>Hit: Until the end of your next turn, the target takes a -2</p><p>penalty to all defenses. The next ally who hits it before</p><p>the end of your next turn regains hit points equal to 2 +</p><p>your Charisma modifier.</p><p></p><p>Encounter</p><p>Exacting Utterance Cleric Attack 1</p><p>The suffering of your enemy instills your comrades with righteous</p><p>vigor.</p><p>Encounter • Divine, Implement</p><p>Standard Action Ranged 5</p><p>Target: One creature</p><p>Attack: Wisdom vs. Will</p><p>Hit: Until the end of your next turn, the target gains</p><p>vulnerability to all damage equal to your Wisdom</p><p>modifier, and any ally who attacks the target gains</p><p>temporary hit points equal to your Wisdom modifier.</p><p></p><p>Bane</p><p>You lay a divine curse upon your foe that shrouds it in enervating</p><p>shadows.</p><p>Encounter • Divine, Implement</p><p>Standard Action Ranged 10</p><p>Target: O n e creature</p><p>Attack: Wisdom vs. Will</p><p>Hit: Until the end of your next turn, the target takes a</p><p>penalty to attack rolls and all defenses equal to 1 + your</p><p>Charisma modifier.</p><p></p><p>Daily</p><p></p><p>Moment of Glory Cleric Attack 1</p><p>You call down a brilliant column of light that drives your enemies</p><p>to the ground and bolsters your allies against harm.</p><p>Daily • Divine, Fear, Implement</p><p>Standard Action Close blast 5</p><p>Target: Each enemy in blast</p><p>Attack: Wisdom vs. Will</p><p>Hit: You push the target 3 squares and knock it prone.</p><p>Effect: You and each ally in the blast gain resist 5 to all</p><p>damage until t he end of your next turn.</p><p>[/sblock]</p><p></p><p>[sblock=Feats]</p><p>DEFENSIVE HEALING WORD</p><p>Prerequisite: Cleric , healing word power</p><p>Benefit: When you use your healing word, the</p><p>target also gains a power bonus to all defenses equal</p><p>to your Charisma modifier against the next attack</p><p>made against him or her.</p><p></p><p>PACIFIST HEALER</p><p>When you use a healing power that allows a character to spend a healing surge, the target regains additional 1d6 hp + your charisma modifier.</p><p>Also when you deal damage to a bloodied enemy you are stunned until the end of your next turn. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 4909576, member: 51271"] Suggestions: [sblock=Powers] At will Astral Seal Cleric Attack 1 You outline your enemy with the silver glow of the Astral Sea. and its healing light bathes your friend. At - Will • Divine, Healing , Implement Standard A c t i o n Ranged 5 Target: O n e creature Attack: Wisdom +2 vs. Reflex Hit: Until the end of your next turn, the target takes a -2 penalty to all defenses. The next ally who hits it before the end of your next turn regains hit points equal to 2 + your Charisma modifier. Encounter Exacting Utterance Cleric Attack 1 The suffering of your enemy instills your comrades with righteous vigor. Encounter • Divine, Implement Standard Action Ranged 5 Target: One creature Attack: Wisdom vs. Will Hit: Until the end of your next turn, the target gains vulnerability to all damage equal to your Wisdom modifier, and any ally who attacks the target gains temporary hit points equal to your Wisdom modifier. Bane You lay a divine curse upon your foe that shrouds it in enervating shadows. Encounter • Divine, Implement Standard Action Ranged 10 Target: O n e creature Attack: Wisdom vs. Will Hit: Until the end of your next turn, the target takes a penalty to attack rolls and all defenses equal to 1 + your Charisma modifier. Daily Moment of Glory Cleric Attack 1 You call down a brilliant column of light that drives your enemies to the ground and bolsters your allies against harm. Daily • Divine, Fear, Implement Standard Action Close blast 5 Target: Each enemy in blast Attack: Wisdom vs. Will Hit: You push the target 3 squares and knock it prone. Effect: You and each ally in the blast gain resist 5 to all damage until t he end of your next turn. [/sblock] [sblock=Feats] DEFENSIVE HEALING WORD Prerequisite: Cleric , healing word power Benefit: When you use your healing word, the target also gains a power bonus to all defenses equal to your Charisma modifier against the next attack made against him or her. PACIFIST HEALER When you use a healing power that allows a character to spend a healing surge, the target regains additional 1d6 hp + your charisma modifier. Also when you deal damage to a bloodied enemy you are stunned until the end of your next turn. [/sblock] [/QUOTE]
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