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[4e] From the Ruins (closed) - OOC
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<blockquote data-quote="Duelpersonality" data-source="post: 4909791" data-attributes="member: 64706"><p>The powers Voda suggests would be very good for you, HM. I can see where you would go with Lino as your god for this, and it fits quite well with the description you gave. How does this sound:</p><p></p><ul> <li data-xf-list-type="ul">Replace Priest's Shield with Astral Seal.</li> <li data-xf-list-type="ul">Replace Turn Undead with Healer's Mercy.</li> <li data-xf-list-type="ul">Replace Divine Glow with Bane or Exacting Utterence.</li> <li data-xf-list-type="ul">Replace Daunting Light with Astral Flare or Hymn of Resurgence.</li> <li data-xf-list-type="ul">Move up to chainmail.</li> </ul><p></p><p>I think this would work out very well for your character concept. It provides a lot of bonuses and healing for the group while allowing you to be a non-damaging cleric (none of the suggested replacement powers do damage). We can work on reflavoring the chainmail if you like, but I would strongly recommend getting into it. One more thing, Supernal is not available as a bonus language at level 1, so you'll need to choose a different language (if you want Supernal, you can swap a feat out to pick up Linguist and get a couple of additional languages as well).</p><p></p><p>Also, a comment on Sanctuary: remember that it can be put on another character as well, and probably works better that way. If a non-defender is accidentally hung out to dry for some reason (lurker enters after the initial rounds of combat, defender goes down, etc.) Sanctuary is a great way to let them run to a better position with boosted defenses against OAs. Also, it could be used to allow a character with low defenses to get good positioning before unleashing a powerful blast or burst power in the midst of the enemies. Think of it as more of a tactical shield than a permanent boost.</p><p></p><p>@The Digger: There are a few problems with the build - we're not using backgrounds for this game, so you need to adjust your skills. Also, the items you picked are permanent magic items and are therefore out (except the warhammer, which is fine as a +1 for the inherent bonus.</p></blockquote><p></p>
[QUOTE="Duelpersonality, post: 4909791, member: 64706"] The powers Voda suggests would be very good for you, HM. I can see where you would go with Lino as your god for this, and it fits quite well with the description you gave. How does this sound: [LIST] [*]Replace Priest's Shield with Astral Seal. [*]Replace Turn Undead with Healer's Mercy. [*]Replace Divine Glow with Bane or Exacting Utterence. [*]Replace Daunting Light with Astral Flare or Hymn of Resurgence. [*]Move up to chainmail. [/LIST] I think this would work out very well for your character concept. It provides a lot of bonuses and healing for the group while allowing you to be a non-damaging cleric (none of the suggested replacement powers do damage). We can work on reflavoring the chainmail if you like, but I would strongly recommend getting into it. One more thing, Supernal is not available as a bonus language at level 1, so you'll need to choose a different language (if you want Supernal, you can swap a feat out to pick up Linguist and get a couple of additional languages as well). Also, a comment on Sanctuary: remember that it can be put on another character as well, and probably works better that way. If a non-defender is accidentally hung out to dry for some reason (lurker enters after the initial rounds of combat, defender goes down, etc.) Sanctuary is a great way to let them run to a better position with boosted defenses against OAs. Also, it could be used to allow a character with low defenses to get good positioning before unleashing a powerful blast or burst power in the midst of the enemies. Think of it as more of a tactical shield than a permanent boost. @The Digger: There are a few problems with the build - we're not using backgrounds for this game, so you need to adjust your skills. Also, the items you picked are permanent magic items and are therefore out (except the warhammer, which is fine as a +1 for the inherent bonus. [/QUOTE]
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