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[4e] From the Ruins (closed) - OOC
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<blockquote data-quote="Duelpersonality" data-source="post: 4912744" data-attributes="member: 64706"><p>Yes, enhancement is for those items. Healing Word is twice per encounter. </p><p></p><p>I understand you want to be as peaceful as possible, and with DP and a cleric you can do that. That doesn't mean everyone else is going to play nice, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Norian sounds like he's going to be an interesting character, both to play and to run for. There will be plenty of opprtunities to put that Diplomacy to use, but it's not going to get the group out of every situation (actually, with skill challenges, just Diplomacy isn't going to be the end all be all of negotiations either. It will be important, though). You shouldn't try to be useless in combat so you can be great out of combat. A cleric's job in a combat encounters is to make the rest of the party better, and with the non-damaging powers you can be especially good at that. If you intentionally lower your in combat ability, you lower the potential boost you can give as well as force the rest of the group to use resources to protect you and pick up the slack. Think less about avoiding combat and more about what kind of things you can do to help once it's started.</p><p></p><p>Background sounds good, except it's only been 100 years. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> That doesn't affect the telling much, though, as humans have all but forgotten (or simply don't care). I like this.</p></blockquote><p></p>
[QUOTE="Duelpersonality, post: 4912744, member: 64706"] Yes, enhancement is for those items. Healing Word is twice per encounter. I understand you want to be as peaceful as possible, and with DP and a cleric you can do that. That doesn't mean everyone else is going to play nice, though. ;) Norian sounds like he's going to be an interesting character, both to play and to run for. There will be plenty of opprtunities to put that Diplomacy to use, but it's not going to get the group out of every situation (actually, with skill challenges, just Diplomacy isn't going to be the end all be all of negotiations either. It will be important, though). You shouldn't try to be useless in combat so you can be great out of combat. A cleric's job in a combat encounters is to make the rest of the party better, and with the non-damaging powers you can be especially good at that. If you intentionally lower your in combat ability, you lower the potential boost you can give as well as force the rest of the group to use resources to protect you and pick up the slack. Think less about avoiding combat and more about what kind of things you can do to help once it's started. Background sounds good, except it's only been 100 years. ;) That doesn't affect the telling much, though, as humans have all but forgotten (or simply don't care). I like this. [/QUOTE]
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