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[4e] From the Ruins (closed) - OOC
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<blockquote data-quote="Duelpersonality" data-source="post: 4913653" data-attributes="member: 64706"><p>Yes, I'm working on getting the IC thread started and will let everyone know once it's up.</p><p></p><p>HM: You don't actually have an amulet of protection +1, or magic leather armor or a magic holy symbol and mace. All of the "magic" bonuses are inherent to your character, not the items, so you don't need to pay for magic versions of everything. A note on the defenses you posted in the RG: Human Perserverance only applies to saving throws, not defenses. Fort, Ref, and Will are all static defenses now and saving throws are a (normally unmodified) d20 roll, with success being a roll of 10 or higher. With the feat, you only need a 9 or higher to make a saving throw.</p><p></p><p>A sample post:</p><p></p><p><span style="color: Purple">"I wonder what's through this locked door..."</span> Cynthis reaches into her toolkit and begins to work on the lock, pausing slightly to focus her attention fully on the task at hand.</p><p></p><p>[SBLOCK=OOC]Using Foil the Lock, then attempting to pick it. If it opens I want to open the door immediately.[/SBLOCK]</p><p></p><p></p><p></p><p>The response would look like this from me:</p><p></p><p>Cynthis begins to work on the lock and pops it open in no time. She pushes the door open to reveal two large serpentine skeletons with humanoid skulls in the room beyond--more bone nagas like the ones at the entrance to the temple.</p><p></p><p>[SBLOCK=Trepid]While everyone else is focused on the bone nagas, you notice a boneclaw in the shadows just on the other side of the door. Unfortunately, it also notices you.[/SBLOCK]</p><p></p><p>[SBLOCK=OOC]Initiative: </p><p style="margin-left: 20px">Trepid - 32</p> <p style="margin-left: 20px">Cynthis - 29</p> <p style="margin-left: 20px">Boneclaw - 27</p> <p style="margin-left: 20px">Vex - 25</p> <p style="margin-left: 20px">Nagas - 23</p> <p style="margin-left: 20px">Ulig - 20</p> <p style="margin-left: 20px">Oltuk - 19</p><p></p><p>Trepid and the boneclaw have a surprise round.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Duelpersonality, post: 4913653, member: 64706"] Yes, I'm working on getting the IC thread started and will let everyone know once it's up. HM: You don't actually have an amulet of protection +1, or magic leather armor or a magic holy symbol and mace. All of the "magic" bonuses are inherent to your character, not the items, so you don't need to pay for magic versions of everything. A note on the defenses you posted in the RG: Human Perserverance only applies to saving throws, not defenses. Fort, Ref, and Will are all static defenses now and saving throws are a (normally unmodified) d20 roll, with success being a roll of 10 or higher. With the feat, you only need a 9 or higher to make a saving throw. A sample post: [COLOR="Purple"]"I wonder what's through this locked door..."[/COLOR] Cynthis reaches into her toolkit and begins to work on the lock, pausing slightly to focus her attention fully on the task at hand. [SBLOCK=OOC]Using Foil the Lock, then attempting to pick it. If it opens I want to open the door immediately.[/SBLOCK] The response would look like this from me: Cynthis begins to work on the lock and pops it open in no time. She pushes the door open to reveal two large serpentine skeletons with humanoid skulls in the room beyond--more bone nagas like the ones at the entrance to the temple. [SBLOCK=Trepid]While everyone else is focused on the bone nagas, you notice a boneclaw in the shadows just on the other side of the door. Unfortunately, it also notices you.[/SBLOCK] [SBLOCK=OOC]Initiative: [INDENT]Trepid - 32 Cynthis - 29 Boneclaw - 27 Vex - 25 Nagas - 23 Ulig - 20 Oltuk - 19[/INDENT] Trepid and the boneclaw have a surprise round.[/SBLOCK] [/QUOTE]
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