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<blockquote data-quote="cdrcjsn" data-source="post: 5158556" data-attributes="member: 60486"><p>Your idea of training to get special weapon qualities (i.e. Vicious) is an interesting one, but you have to be careful to put limitations on that.</p><p></p><p>A character that is able to train into several different weapon properties would be very unbalanced because they would essentially have weapons that are much higher in terms of actual level than what they should be able to afford.</p><p></p><p>A way to get around that would be to call them different weapon techniques that are incompatible so they'll need to choose which one to use at any given moment.</p><p></p><p>Also, using a particular technique would need to be limited to a particular attack bonus, otherwise, they can train all weapon techniques at low level and have access to high level attacks. You can just have them pay for the training equal to the difference in weapon levels to access the technique at higher attack bonuses (or they can use them at the lower bonus).</p></blockquote><p></p>
[QUOTE="cdrcjsn, post: 5158556, member: 60486"] Your idea of training to get special weapon qualities (i.e. Vicious) is an interesting one, but you have to be careful to put limitations on that. A character that is able to train into several different weapon properties would be very unbalanced because they would essentially have weapons that are much higher in terms of actual level than what they should be able to afford. A way to get around that would be to call them different weapon techniques that are incompatible so they'll need to choose which one to use at any given moment. Also, using a particular technique would need to be limited to a particular attack bonus, otherwise, they can train all weapon techniques at low level and have access to high level attacks. You can just have them pay for the training equal to the difference in weapon levels to access the technique at higher attack bonuses (or they can use them at the lower bonus). [/QUOTE]
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