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4e Genasi using the four element model
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<blockquote data-quote="Verys Arkon" data-source="post: 4285346" data-attributes="member: 60891"><p>Here are four Genasi I'm working on, using the 4 element model. I know FR's Genasi is going to be a single race with elemental mix options, but for my homebrew campaign I'd like to keep the 4 classic elements, for various reasons. Let me know what you think.</p><p></p><p><strong><span style="font-size: 15px">Air Genasi</span></strong></p><p></p><p><strong>Ability Scores:</strong> +2 Dexterity, +2 Intelligence. Air genasi are quick of hand and sharp of wit.</p><p><strong>Size: </strong>Medium</p><p><strong>Speed: </strong>6</p><p><strong>Vision:</strong> Low-light vision</p><p><strong>Languages:</strong> Common, +1 other of your choice</p><p><strong>Skill Bonuses:</strong> +2 Acrobatics, +2 Stealth</p><p></p><p><strong>Elemental Resistance:</strong> Resist 5 + half level Cold</p><p><strong>Breathless:</strong> Air genasi do not breathe, so they are immune to drowning, suffocation, and attacks that require inhalation (such as some types of poison and gases).</p><p><span style="color: DarkRed"><strong></strong></span></p><p><span style="color: DarkRed"><strong>Wisp of Air</strong></span></p><p>Encounter {} Polymorph</p><p>Standard Action or Immediate Interrupt Personal</p><p>Effect: As an immediate interrupt when you are hit by an enemy but before damage is taken, you may become insubstantial until the end of your next turn. As a standard action, become insubstantial until the end of your next turn. You take 1/2 damage while insubstantial, and you cannot affect, attack, or use powers on creatures or objects. It does not grant different movement types or speeds, nor does it grant phasing.</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">Fire Genasi</span></strong></p><p></p><p><strong>Ability Scores:</strong> +2 Intelligence, +2 Charisma. </p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 6</p><p><strong>Vision:</strong> Low-light vision</p><p><strong>Languages:</strong> Common, +1 other of your choice</p><p><strong>Skill Bonuses:</strong> +2 Intimidate, +2 Arcana</p><p> </p><p><strong>Elemental Resistance:</strong> Resist fire 5 + one half your level.</p><p></p><p></p><p><strong>Control Flame</strong></p><p><strong>Daily {} Fire</strong></p><p><strong>Standard Action Close Burst </strong>5</p><p><strong>Effect: </strong>Fire genasi can cause nonmagical fire to diminish to the level of coals or flare to the brightness of daylight and double the normal radius of its illumination. This doubles or halves the amount of damage the fire causes as well.</p><p><strong>Sustain Minor:</strong> You can sustain the effect by using a minor action. </p><p></p><p><strong><span style="color: DarkRed">Orb of Fire</span></strong></p><p><strong>Encounter {} Fire</strong></p><p><strong>Standard Action Ranged </strong> 10</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Int +2 vs Reflex</p><p><strong>Hit:</strong> 1d8 + Int Fire damage, and ongoing Fire damage equal to Int modifier (save ends, maximum number of rounds equal to Int modifier)</p><p>Increase to +4 bonus and 2d8 damage at 11th and +6 bonus and 3d8 damage at 21st level.</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">Stone Genasi</span></strong></p><p></p><p><strong>Ability Scores:</strong> +2 Strength, +2 Wisdom. Stone Genasi are strong, and insightful.</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 6</p><p><strong>Vision:</strong> Low-light vision</p><p><strong>Languages:</strong> Common, +1 other of your choice</p><p><strong>Skill Bonuses: </strong>+2 Athletics, +2 Endurance</p><p></p><p><strong>Elemental Resistance:</strong> Resist 5 + one-half your level Acid</p><p></p><p><strong><span style="color: DarkRed">Stomp</span></strong></p><p><strong>Encounter {} Thunder</strong></p><p><strong>Standard Action Close </strong>burst 2</p><p><strong>Prerequisite:</strong> must be standing on a solid surface (natural or man-made).</p><p><strong>Target:</strong> All creatures in the burst</p><p><strong>Attack:</strong> Wis +2 vs Reflex</p><p><strong>Hit:</strong> 1d6 + Wis Thunder damage, and push targets 4 squares</p><p>Increase to +4 bonus and 2d6 damage at 11th and +6 bonus and 3d6 damage at 21st level.</p><p></p><p></p><p><strong>Control the Ground</strong></p><p><em>You lift your arm and the ground cracks and uplifts in a rift, slowing your enemies advance.</em></p><p><strong>Daily {} Conjuration </strong></p><p><strong>Minor Action Area </strong>wall 5 + half level within 10</p><p><strong>Effect:</strong> transform stone and earth into difficult terrain. The change is permanent.</p><p><strong>Special:</strong> At 11th level, the terrain becomes spiky (difficult and challenging). Make an Acrobatics DC 20 check to cross or take 1d6 damage. At 21st level, the terrain becomes an wall (obstacle) 2 squares high. A Stone Genasi can always elect to use a less powerful version of Control the Ground.</p><p></p><p></p><p><strong><span style="font-size: 15px">Water Genasi</span></strong></p><p><strong></strong></p><p><strong><strong>Ability Scores:</strong> +2 Constitution, +2 Dexterity. </strong></p><p><strong><strong>Size: </strong> Medium</strong></p><p><strong><strong>Speed:</strong> 6, Swim 6</strong></p><p><strong><strong>Vision: </strong> Low-light vision</strong></p><p><strong><strong>Languages:</strong> Common, +1 other of your choice</strong></p><p><strong><strong>Skill Bonuses:</strong> +2 Heal, +2 Nature</strong></p><p><strong></strong></p><p><strong><strong>Elemental Resistance:</strong> Resist Lightning 5 + one-half level .</strong></p><p><strong><strong>Water Breathing:</strong> Water genasi breathe water at-will</strong></p><p><strong></strong></p><p><strong><strong>Create Water</strong> </strong></p><p><strong><strong>Daily {} Conjuration</strong> </strong></p><p><strong><strong>Standard Action Area </strong> burst 1 within 10 squares </strong></p><p><strong><strong>Effect:</strong> Create Wisdom modifier + one-half level cubic feet of clean water. </strong></p><p><strong></strong></p><p> <strong></strong></p><p><strong><span style="color: DarkRed"><strong>Thick Mist</strong> </span></strong></p><p><strong><strong>Encounter {} Conjuration</strong> </strong></p><p><strong><strong>Standard Action Ranged Burst</strong> 2 within 20</strong></p><p><strong><strong>Effect:</strong> Create a cloud of thick mist lasting until the end of the encounter. Creatures inside the area of effect cannot see out (no line of sight), and have concealment. Creatures on the opposite sides of the mist don't have line of sight, and superior concealment.</strong></p><p><strong>At 11th level, increase to burst 3, and at 21st level, increase to burst 5.</strong></p></blockquote><p></p>
[QUOTE="Verys Arkon, post: 4285346, member: 60891"] Here are four Genasi I'm working on, using the 4 element model. I know FR's Genasi is going to be a single race with elemental mix options, but for my homebrew campaign I'd like to keep the 4 classic elements, for various reasons. Let me know what you think. [B][SIZE=4]Air Genasi[/SIZE][/B] [B]Ability Scores:[/B] +2 Dexterity, +2 Intelligence. Air genasi are quick of hand and sharp of wit. [B]Size: [/B]Medium [B]Speed: [/B]6 [B]Vision:[/B] Low-light vision [B]Languages:[/B] Common, +1 other of your choice [B]Skill Bonuses:[/B] +2 Acrobatics, +2 Stealth [B]Elemental Resistance:[/B] Resist 5 + half level Cold [B]Breathless:[/B] Air genasi do not breathe, so they are immune to drowning, suffocation, and attacks that require inhalation (such as some types of poison and gases). [COLOR=DarkRed][B] Wisp of Air[/B][/COLOR] Encounter {} Polymorph Standard Action or Immediate Interrupt Personal Effect: As an immediate interrupt when you are hit by an enemy but before damage is taken, you may become insubstantial until the end of your next turn. As a standard action, become insubstantial until the end of your next turn. You take 1/2 damage while insubstantial, and you cannot affect, attack, or use powers on creatures or objects. It does not grant different movement types or speeds, nor does it grant phasing. [B][SIZE=4]Fire Genasi[/SIZE][/B] [B]Ability Scores:[/B] +2 Intelligence, +2 Charisma. [B]Size:[/B] Medium [B]Speed:[/B] 6 [B]Vision:[/B] Low-light vision [B]Languages:[/B] Common, +1 other of your choice [B]Skill Bonuses:[/B] +2 Intimidate, +2 Arcana [B]Elemental Resistance:[/B] Resist fire 5 + one half your level. [B]Control Flame Daily {} Fire Standard Action Close Burst [/B]5 [B]Effect: [/B]Fire genasi can cause nonmagical fire to diminish to the level of coals or flare to the brightness of daylight and double the normal radius of its illumination. This doubles or halves the amount of damage the fire causes as well. [B]Sustain Minor:[/B] You can sustain the effect by using a minor action. [B][COLOR=DarkRed]Orb of Fire[/COLOR] Encounter {} Fire Standard Action Ranged [/B] 10 [B]Target:[/B] One creature [B]Attack:[/B] Int +2 vs Reflex [B]Hit:[/B] 1d8 + Int Fire damage, and ongoing Fire damage equal to Int modifier (save ends, maximum number of rounds equal to Int modifier) Increase to +4 bonus and 2d8 damage at 11th and +6 bonus and 3d8 damage at 21st level. [B][SIZE=4]Stone Genasi[/SIZE][/B] [B]Ability Scores:[/B] +2 Strength, +2 Wisdom. Stone Genasi are strong, and insightful. [B]Size:[/B] Medium [B]Speed:[/B] 6 [B]Vision:[/B] Low-light vision [B]Languages:[/B] Common, +1 other of your choice [B]Skill Bonuses: [/B]+2 Athletics, +2 Endurance [B]Elemental Resistance:[/B] Resist 5 + one-half your level Acid [B][COLOR=DarkRed]Stomp[/COLOR][/B] [B]Encounter {} Thunder[/B] [B]Standard Action Close [/B]burst 2 [B]Prerequisite:[/B] must be standing on a solid surface (natural or man-made). [B]Target:[/B] All creatures in the burst [B]Attack:[/B] Wis +2 vs Reflex [B]Hit:[/B] 1d6 + Wis Thunder damage, and push targets 4 squares Increase to +4 bonus and 2d6 damage at 11th and +6 bonus and 3d6 damage at 21st level. [B]Control the Ground[/B] [I]You lift your arm and the ground cracks and uplifts in a rift, slowing your enemies advance.[/i] [B]Daily {} Conjuration [/B] [B]Minor Action Area [/B]wall 5 + half level within 10 [B]Effect:[/B] transform stone and earth into difficult terrain. The change is permanent. [B]Special:[/B] At 11th level, the terrain becomes spiky (difficult and challenging). Make an Acrobatics DC 20 check to cross or take 1d6 damage. At 21st level, the terrain becomes an wall (obstacle) 2 squares high. A Stone Genasi can always elect to use a less powerful version of Control the Ground. [B][SIZE=4]Water Genasi[/SIZE] [B]Ability Scores:[/B] +2 Constitution, +2 Dexterity. [B]Size: [/B] Medium [B]Speed:[/B] 6, Swim 6 [B]Vision: [/B] Low-light vision [B]Languages:[/B] Common, +1 other of your choice [B]Skill Bonuses:[/B] +2 Heal, +2 Nature [B]Elemental Resistance:[/B] Resist Lightning 5 + one-half level . [B]Water Breathing:[/B] Water genasi breathe water at-will [B]Create Water[/B] [B]Daily {} Conjuration[/B] [B]Standard Action Area [/B] burst 1 within 10 squares [B]Effect:[/B] Create Wisdom modifier + one-half level cubic feet of clean water. [COLOR=DarkRed][B]Thick Mist[/B] [/COLOR] [B]Encounter {} Conjuration[/B] [B]Standard Action Ranged Burst[/B] 2 within 20 [B]Effect:[/B] Create a cloud of thick mist lasting until the end of the encounter. Creatures inside the area of effect cannot see out (no line of sight), and have concealment. Creatures on the opposite sides of the mist don't have line of sight, and superior concealment. At 11th level, increase to burst 3, and at 21st level, increase to burst 5.[/B] [/QUOTE]
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