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4e Gestalt- am I missing anything?
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<blockquote data-quote="Burne" data-source="post: 4414489" data-attributes="member: 3450"><p>Hello there,</p><p></p><p>Depending on what sort of challenges you are intending to use in the game, the Gestalt proposed above isn't that much more powerful than a single character. There's only a 5 hitpoint gap between wizards and paladins at 1st level.</p><p></p><p>Basically, I'd try to make a character that is roughly equivalent to two characters so you can build encounters with 1 elite monsters, or 1 regular/4 minions.</p><p></p><p>My thoughts,</p><p>- Add the hitpoint totals together for the two classes (adding some resist all would do the same thing, but would have strange effects)</p><p>- I'd raise the starting point buy to say 32 points.</p><p>- Second Wind is a minor action, free for dwarves</p><p>- A action point to spend every combat</p><p>- +1 to hit, +5 versus saves</p><p></p><p>Raising tohit/defense/damage effectively counts towards the virtual character since it means less actions to drop an opponent. Making common actions 'cheaper' is the same idea. It's a tough call where that line should be.</p><p></p><p>You'll also have to tweek some of the other things depending on classes chosen. Example, most of the Warlord powers don't effect the user.</p><p>I'd change Marked to -1 to hit instead of -2 to hit targets other than the user, and I'd allow any obvious combination of the class powers despite any book text.</p><p></p><p>I'd also strongly recommend building your encounters with either something to protect, or a target to reach so there's a reason to move around. With only one player, it will be easy to just have all the monsters pile around the character.</p><p></p><p>Whatever you do, I'd do a quick test encounter myself with the gestalt character versus a simple encounter and two separate characters against the same encounter.</p><p></p><p>Hope this helps,</p><p>Burne</p><p>"Thinking about 4e Gestalt and Multiclassing since 2007"</p></blockquote><p></p>
[QUOTE="Burne, post: 4414489, member: 3450"] Hello there, Depending on what sort of challenges you are intending to use in the game, the Gestalt proposed above isn't that much more powerful than a single character. There's only a 5 hitpoint gap between wizards and paladins at 1st level. Basically, I'd try to make a character that is roughly equivalent to two characters so you can build encounters with 1 elite monsters, or 1 regular/4 minions. My thoughts, - Add the hitpoint totals together for the two classes (adding some resist all would do the same thing, but would have strange effects) - I'd raise the starting point buy to say 32 points. - Second Wind is a minor action, free for dwarves - A action point to spend every combat - +1 to hit, +5 versus saves Raising tohit/defense/damage effectively counts towards the virtual character since it means less actions to drop an opponent. Making common actions 'cheaper' is the same idea. It's a tough call where that line should be. You'll also have to tweek some of the other things depending on classes chosen. Example, most of the Warlord powers don't effect the user. I'd change Marked to -1 to hit instead of -2 to hit targets other than the user, and I'd allow any obvious combination of the class powers despite any book text. I'd also strongly recommend building your encounters with either something to protect, or a target to reach so there's a reason to move around. With only one player, it will be easy to just have all the monsters pile around the character. Whatever you do, I'd do a quick test encounter myself with the gestalt character versus a simple encounter and two separate characters against the same encounter. Hope this helps, Burne "Thinking about 4e Gestalt and Multiclassing since 2007" [/QUOTE]
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