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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Gestalt - Elite Heroes
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<blockquote data-quote="Aazenius" data-source="post: 4723683" data-attributes="member: 2607"><p>This may be the one of the broken combos that I have not tested. I quickly created a monster of a gestalt character that looks broken to me on paper - but I won't know for certain unless I test it. </p><p></p><p>I made a level 8 Goliath Battlerager/Earth Warden. At level 8 this character had a 21 Constitution. He has 161 Hit Points. Now assuming he gets hit at least 2 times each round, and he himself makes 1 Invigorating attack each round he is gaining 30 Temp Hit points each round. If this fight were to last 8 rounds that is 240 Temp Hit points. Granted he would be taking damage and it would be removed from his temp hit points (as well as his normal hit points). </p><p></p><p>On top of all this once per round when using Second Wind he would gain +7 to his AC (+2 from SW and +5 from Con from his Earth Warden class feature) Giving this character a 33 AC for 1 round. Plus he can use his racial and ignore 5 points of damage from all attacks for 1 round. This brute does not need any extra help. </p><p></p><p>For those wondering how I achieved an AC 33. </p><p>AC = 10 + 4 (1/2 level) +2 (Heavy Shield) +5 (+2 Hide) +5 Con (Earth Warden class feature) + 7 (+2 Second Wind + 5 Constitution when using Second Wind - Earth Warden class feature) It is probably possible to make this higher with other feats and class abilities and better magic armor. </p><p></p><p>I just looked at a level 12 Solo Green Dragon and it looks as if my level 8 Character using my Current Gestalt rules would rarely take damage and would accrue a ton of temporary hit points. </p><p></p><p>So in light of this new development I think it would be wise to remove the double temporary hit point rule. I will be removing it from the rules above. </p><p></p><p>Thank you for pointing this out Alex319!</p></blockquote><p></p>
[QUOTE="Aazenius, post: 4723683, member: 2607"] This may be the one of the broken combos that I have not tested. I quickly created a monster of a gestalt character that looks broken to me on paper - but I won't know for certain unless I test it. I made a level 8 Goliath Battlerager/Earth Warden. At level 8 this character had a 21 Constitution. He has 161 Hit Points. Now assuming he gets hit at least 2 times each round, and he himself makes 1 Invigorating attack each round he is gaining 30 Temp Hit points each round. If this fight were to last 8 rounds that is 240 Temp Hit points. Granted he would be taking damage and it would be removed from his temp hit points (as well as his normal hit points). On top of all this once per round when using Second Wind he would gain +7 to his AC (+2 from SW and +5 from Con from his Earth Warden class feature) Giving this character a 33 AC for 1 round. Plus he can use his racial and ignore 5 points of damage from all attacks for 1 round. This brute does not need any extra help. For those wondering how I achieved an AC 33. AC = 10 + 4 (1/2 level) +2 (Heavy Shield) +5 (+2 Hide) +5 Con (Earth Warden class feature) + 7 (+2 Second Wind + 5 Constitution when using Second Wind - Earth Warden class feature) It is probably possible to make this higher with other feats and class abilities and better magic armor. I just looked at a level 12 Solo Green Dragon and it looks as if my level 8 Character using my Current Gestalt rules would rarely take damage and would accrue a ton of temporary hit points. So in light of this new development I think it would be wise to remove the double temporary hit point rule. I will be removing it from the rules above. Thank you for pointing this out Alex319! [/QUOTE]
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