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4e Gestalt - Elite Heroes
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<blockquote data-quote="Aazenius" data-source="post: 4724569" data-attributes="member: 2607"><p>First I will address your concern about the extra attacks and twice as many HP. I have tested these rules using the adventure found in the back of the 4e Dungeons Masters guide and now I have started running Keep on the Shadowfell. I didn't change any of the encounters. I left everything as is. The last 2 fights found in the back of the DM's guide left both characters bloodied - many times. I say many because After using Second Wind they would be back above bloodied only to be knocked back to bloodied. </p><p></p><p>Now imagine this. Imagine 2 characters with normal hit points but all the class features of 2 classes and powers from both. My first level characters would not survive the last fight against a level 3 solo dragon. </p><p></p><p>4e is a different game. Characters need the extra hit points. Monsters all have tons more hit points, and you are often fighting MANY monsters at once. Having 2 characters with just regular hit points doesn't cut it when fighting an encounter designed for 4-5 characters. Like I said, I have tested these rules. I know they work. </p><p></p><p>4e introduces another problem for the 2 man party. Normal characters generally get 1 attack, yes there are exceptions. So, in a 4-5 person group you can expect 4 to 5 attacks against the enemy. In a 2 person group you can expect 2 attacks. I don't see how giving the characters an option to use a MINOR action to make a BASIC attack hurts or breaks anything. In my testing there were many times when my characters had to use their minor action to sustain a power or to use one. Just because the option is there doesn't mean it will always be used. However I do encourage it's use. </p><p></p><p></p><p></p><p>Gestalt is designed with 2 players in mind. Gestalt characters need more hit point because otherwise they could not survive the onslaught of monsters in each encounter. Gestalt characters need the option for a Basic Attack as a Minor action (it isn't Free) because there are only 2 of them attacking instead of 4. Gestalt characters need a bonus to their saves because if one of them gets charmed/immobilized then the one other character is really screwed. Gestalt characters need to be able to spend 2 Action points per encounter instead of the normal 1 because again it helps the 2 man group survive in a world designed for 4 to 5 normal characters.</p><p></p><p>3.5 and 4e are two entirely different games and the rules for Gestalt must be looked upon differently.</p></blockquote><p></p>
[QUOTE="Aazenius, post: 4724569, member: 2607"] First I will address your concern about the extra attacks and twice as many HP. I have tested these rules using the adventure found in the back of the 4e Dungeons Masters guide and now I have started running Keep on the Shadowfell. I didn't change any of the encounters. I left everything as is. The last 2 fights found in the back of the DM's guide left both characters bloodied - many times. I say many because After using Second Wind they would be back above bloodied only to be knocked back to bloodied. Now imagine this. Imagine 2 characters with normal hit points but all the class features of 2 classes and powers from both. My first level characters would not survive the last fight against a level 3 solo dragon. 4e is a different game. Characters need the extra hit points. Monsters all have tons more hit points, and you are often fighting MANY monsters at once. Having 2 characters with just regular hit points doesn't cut it when fighting an encounter designed for 4-5 characters. Like I said, I have tested these rules. I know they work. 4e introduces another problem for the 2 man party. Normal characters generally get 1 attack, yes there are exceptions. So, in a 4-5 person group you can expect 4 to 5 attacks against the enemy. In a 2 person group you can expect 2 attacks. I don't see how giving the characters an option to use a MINOR action to make a BASIC attack hurts or breaks anything. In my testing there were many times when my characters had to use their minor action to sustain a power or to use one. Just because the option is there doesn't mean it will always be used. However I do encourage it's use. Gestalt is designed with 2 players in mind. Gestalt characters need more hit point because otherwise they could not survive the onslaught of monsters in each encounter. Gestalt characters need the option for a Basic Attack as a Minor action (it isn't Free) because there are only 2 of them attacking instead of 4. Gestalt characters need a bonus to their saves because if one of them gets charmed/immobilized then the one other character is really screwed. Gestalt characters need to be able to spend 2 Action points per encounter instead of the normal 1 because again it helps the 2 man group survive in a world designed for 4 to 5 normal characters. 3.5 and 4e are two entirely different games and the rules for Gestalt must be looked upon differently. [/QUOTE]
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