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<blockquote data-quote="Garthanos" data-source="post: 4859290" data-attributes="member: 82504"><p>The game gets real swingy when the party has slghtly more than half the hitpoints it used to have... and only has half the number of actions to deliver damage to the enemy with... and though some of those actions are more powerful.. the ability to do those are dependent on two bodies staying functional instead of 5 ... so we are talking an eggshell which can spend the same long term resources it had but can't take anything approaching what it used to nor spend them as fast as it used to .. ( all of its eggs are in half as many baskets...) it sounds umm dangerous and dice dependent. Yup could be fun.. could be a horror story... </p><p></p><p>It sounds like the commercial adventures would be far more under control using the rules I linked to than yours there are some subtle differences it gives twice the hp so you can actually soak the damage you will take when flanked etc by twice as many as you are used to and allows a basic attack to used as a minor action... I havent tried the rules yet in part because I dont usually use off the shelf adventures.. but I dont have the time I used to have when I was young. ;-), and I would like to. </p><p></p><p>Elite heros might be a better name than gestalt.. as it can be just one class boosted for half the D&D norm.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4859290, member: 82504"] The game gets real swingy when the party has slghtly more than half the hitpoints it used to have... and only has half the number of actions to deliver damage to the enemy with... and though some of those actions are more powerful.. the ability to do those are dependent on two bodies staying functional instead of 5 ... so we are talking an eggshell which can spend the same long term resources it had but can't take anything approaching what it used to nor spend them as fast as it used to .. ( all of its eggs are in half as many baskets...) it sounds umm dangerous and dice dependent. Yup could be fun.. could be a horror story... It sounds like the commercial adventures would be far more under control using the rules I linked to than yours there are some subtle differences it gives twice the hp so you can actually soak the damage you will take when flanked etc by twice as many as you are used to and allows a basic attack to used as a minor action... I havent tried the rules yet in part because I dont usually use off the shelf adventures.. but I dont have the time I used to have when I was young. ;-), and I would like to. Elite heros might be a better name than gestalt.. as it can be just one class boosted for half the D&D norm. [/QUOTE]
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